Comments on: DSF2Text – Just a Link in the Chain https:/2005/12/dsf2text-just-a-link-in-the-chain/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 00:28:57 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2005/12/dsf2text-just-a-link-in-the-chain/#comment-1538 Sat, 24 Dec 2005 15:05:00 +0000 http://www.x-plane.com/dev_blog/?p=618#comment-1538 Theo, I agree! DSF2Text in its current form is real hard to use (although the new one might help). Once we have overlays I think you’ll find your work will be a lot easier.

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By: Theo https:/2005/12/dsf2text-just-a-link-in-the-chain/#comment-1539 Fri, 23 Dec 2005 19:57:00 +0000 http://www.x-plane.com/dev_blog/?p=618#comment-1539 I’ve been adding custom objects to scenery in v8 on my Mac for nearly a year, but with the new global scenery my custom scenery work has come to a grinding halt. I have had no success converting text files back to dsf without either a “conversion failure” or a dsf that makes X-plane crash. The upcoming additional “links in the chain” can’t come fast enough for me!

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By: Marc https:/2005/12/dsf2text-just-a-link-in-the-chain/#comment-1540 Thu, 22 Dec 2005 01:43:00 +0000 http://www.x-plane.com/dev_blog/?p=618#comment-1540 I must admit: I never thaught of succeeding in what I have done using dsf2text – put lot of airport-scenery on dsf-tiles. I even succeeded in converting real complex scenery-projects which I thaught to be impossible with dsf2Text.

If there only was a way to use taxiline-information in the env-files to generate taxilines on the converted scenery, there’d be no need to re-convert them when better tools become available …

Thanks again – just a chain in the link but a quite strong one …

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