Comments on: Fun with Animation https:/2006/01/fun-with-animation/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 00:28:57 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Daniele Saguto https:/2006/01/fun-with-animation/#comment-1532 Wed, 22 Feb 2006 20:00:00 +0000 http://www.x-plane.com/dev_blog/?p=610#comment-1532 Nothing to do. Maybe we can try to obtain a 360° loop by using a math formula like 360*PI/180? Or -at least- there is any chance to get the d*mn rotor following engine rpms without an action dataref like 0 1?

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By: Daniele Saguto https:/2006/01/fun-with-animation/#comment-1533 Wed, 22 Feb 2006 19:56:00 +0000 http://www.x-plane.com/dev_blog/?p=610#comment-1533 What if the object to loop 360° would be a rotor mast related to prop rpm? I’m trying various datarefs such as POINT_tacrad with rotation 0 1 0 0 360 0 6 but I only can see the object spinning a couple of times and then slowing down until it stops.

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