Comments on: Anisotropic Filtering https:/2006/09/anisotropic-filtering/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 02:21:45 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2006/09/anisotropic-filtering/#comment-1456 Mon, 02 Oct 2006 21:25:00 +0000 http://www.x-plane.com/dev_blog/?p=539#comment-1456 It’s not really “X-Plane’s” FSAA or AF. It’s a question of whether we tell the driver to do it (via an OpenGL call) or you do (via a control panel). Either way the driver is doing the FSAA and AA.

The driver can take short cuts in the way it does FSAA or AA, often based on a series of heuristics from OpenGL API calls (e.g. guessing what we want) or from special control panel settings. So if it’s faster, it’s probably lower quality, but that may not matter…the fps may be more important.

So…I’d say if the driver setting looks good to you and is faster, use it!

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By: Anonymous https:/2006/09/anisotropic-filtering/#comment-1457 Mon, 02 Oct 2006 00:59:00 +0000 http://www.x-plane.com/dev_blog/?p=539#comment-1457 It’s definitely true for anti-aliasing. Not sure why, but XP’s AA is awfully slow compared to the driver’s AA.

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By: Murmur https:/2006/09/anisotropic-filtering/#comment-1458 Sun, 01 Oct 2006 05:26:00 +0000 http://www.x-plane.com/dev_blog/?p=539#comment-1458 I used to de-activate AF inside X-Plane, and then force 4x AF via video-card control panel.

I guess it gives the same results?

Also, I read that forcing AA or AF via video card drivers rather than activating it inside an application can give better performance. Don’t know if it’s true though.

Marco

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By: Anonymous https:/2006/09/anisotropic-filtering/#comment-1459 Fri, 29 Sep 2006 23:17:00 +0000 http://www.x-plane.com/dev_blog/?p=539#comment-1459 Excellent news. Thanks a lot for this much needed option. 16x is indeed overkill when even 2x can give very satisfying results on a modest hardware.

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