Comments on: So Why is WorldMaker Still Around? https:/2007/01/so-why-is-worldmaker-still-around/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 02:23:05 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Anonymous https:/2007/01/so-why-is-worldmaker-still-around/#comment-1387 Tue, 13 Feb 2007 05:53:00 +0000 http://www.x-plane.com/dev_blog/?p=518#comment-1387 Forgive me if I’ve posted at the wrong place: Am I to assume then: Flying on the latest, greatest version of X-Plane, that I can’t remove that silly looking blue train on the approach to 16R at Van Nuys Airport? In addition, I have two terminal buildings at LAX, one larger than the other. My assumption is that I have two different custom scenery packages. How would I get rid of a custom scenery package and allow the default XP scenery to replace it. It seems I’ve tried re-sintalling and I had the same scenery come up (I’m certain it’s me doing something wrong). So I’m not crazy, it’s not as easy to change scenery, remove or add objects as it was in earlier versions. Thanks in advance for your help whether you can answer me or redirect me. I will start reading the voluminous content on this site and I can see I will pick up major league pointers.

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By: Benjamin Supnik https:/2007/01/so-why-is-worldmaker-still-around/#comment-1388 Sat, 20 Jan 2007 13:57:00 +0000 http://www.x-plane.com/dev_blog/?p=518#comment-1388 It will be possible when the new scenery tools are relased with this feature. I do not know how soon this will be.

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By: Anonymous https:/2007/01/so-why-is-worldmaker-still-around/#comment-1389 Sat, 20 Jan 2007 03:10:00 +0000 http://www.x-plane.com/dev_blog/?p=518#comment-1389 I don’t understand when it will be possible to edit the scenery and modify for example roads that are incorrectly floating on the geneva lake

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