Comments on: LOD Part 1 – What LOD Really Does https:/2007/03/lod-part-1-what-lod-really-does/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 18:54:19 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2007/03/lod-part-1-what-lod-really-does/#comment-1372 Mon, 26 Mar 2007 17:47:00 +0000 http://www.x-plane.com/dev_blog/?p=505#comment-1372 Hi Ken,

there is a complete specification of the OBJ8 file format at scenry.x-plane.com — look in the “library”.

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By: Anonymous https:/2007/03/lod-part-1-what-lod-really-does/#comment-1373 Mon, 26 Mar 2007 17:44:00 +0000 http://www.x-plane.com/dev_blog/?p=505#comment-1373 Is there a page where I can find out how the code goes?

Here is an LOD entry at the end of a default scenery object:

ATTR_LOD 0.000000 1800.000000
TRIS 0 1692
ATTR_LOD 1800.000000 15000.000000
TRIS 1692 726

How does that work?

Ken Spiker

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By: Benjamin Supnik https:/2007/03/lod-part-1-what-lod-really-does/#comment-1374 Mon, 05 Mar 2007 13:50:00 +0000 http://www.x-plane.com/dev_blog/?p=505#comment-1374 I can’t possibly say anything about any future releases, possible future releases, or any future speculation, sorry.

However, I can tell you that LOD has been in the DSF file format for mesh patches since its inception! X-Plane 8.00 already supported this feature.

The current global scenery mesh does not take advantage of the engine/file format’s capability.

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By: Anonymous https:/2007/03/lod-part-1-what-lod-really-does/#comment-1375 Mon, 05 Mar 2007 13:47:00 +0000 http://www.x-plane.com/dev_blog/?p=505#comment-1375 A semi-OT question: can we expect LOD for terrain geometry in X-Plane v9? Especially if increasing max visibility is also considered…

Marco

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