Comments on: Why Objects Kill [Framerate] https:/2007/07/why-objects-kill-framerate/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 18:54:18 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2007/07/why-objects-kill-framerate/#comment-1307 Sun, 05 Aug 2007 12:37:00 +0000 http://www.x-plane.com/dev_blog/?p=483#comment-1307 I don’t know of a tool that will do that, but just open the OBJ file in a text editor to see all attributes – the “end” of the OBJ with the attributes and TRIs command is relatively easy to read.

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By: Easyglider https:/2007/07/why-objects-kill-framerate/#comment-1308 Sun, 05 Aug 2007 12:12:00 +0000 http://www.x-plane.com/dev_blog/?p=483#comment-1308 Thanks for your answer! Where can I find a tool to see the attributes of my with AC3D designed objects? I have the problem that I made a surface transparent (which is not showed in AC3D but in xplane). I’m trying to find a way to repeat now what I’ve done by luck.

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By: Benjamin Supnik https:/2007/07/why-objects-kill-framerate/#comment-1309 Sun, 05 Aug 2007 00:49:00 +0000 http://www.x-plane.com/dev_blog/?p=483#comment-1309 Hi Holger,

It doesn’t matter – if you make a quad and save as an OBJ8, ac3d triangulates it. If you save a quad in OBJ7, x-plane triangulates it. So the end result is the same whether you triangulate or not.

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By: Easyglider https:/2007/07/why-objects-kill-framerate/#comment-1310 Thu, 02 Aug 2007 15:18:00 +0000 http://www.x-plane.com/dev_blog/?p=483#comment-1310 Thanks for these nice hints. Should I use triangles instead of rectacles when constructing objects with AC3D or better should i triangulate the rectacles to get better power. I will try to build groups with the same attributes.

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By: Benjamin Supnik https:/2007/07/why-objects-kill-framerate/#comment-1311 Tue, 17 Jul 2007 10:37:00 +0000 http://www.x-plane.com/dev_blog/?p=483#comment-1311 The system is already usable. All systems have trade-offs between memory and performance. We chose one particular trade-off…the only way that we can have our cake and eat it is with newer, more sophisticated hardware, like the 8800, which is where we will eventually end up.

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By: Anonymous https:/2007/07/why-objects-kill-framerate/#comment-1312 Tue, 17 Jul 2007 09:54:00 +0000 http://www.x-plane.com/dev_blog/?p=483#comment-1312 So, why don’t you then program a usable system? Other sims can also draw a lot of scenery and don’t run out of memory (eg MSFS).

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