Comments on: Performance Wrap-up (for now) https:/2008/01/performance-wrap-up-for-now/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 18:52:24 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2008/01/performance-wrap-up-for-now/#comment-1165 Wed, 30 Jan 2008 17:34:00 +0000 http://www.x-plane.com/dev_blog/?p=388#comment-1165 Shadows are an area of on-going research. We agree with you – we don’t like the existing airplane shadow either. (I would not call it a “shadow map” because that refers to a very specific modern graphics technique, which is not what we’re doing.)

cheers
Ben

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By: Ryusennin https:/2008/01/performance-wrap-up-for-now/#comment-1166 Wed, 30 Jan 2008 16:19:00 +0000 http://www.x-plane.com/dev_blog/?p=388#comment-1166 Can we expect an overhaul of the projected shadow engine in XP 9? I’m not really asking for complex stencil shadows, but the age-old shadow map under the plane looks terribly obsolete, especially over the reflecting water.

Actually, my main gripe with this fixed shadow texture is the fact that it’s not even scaled nor casted at the proper angle, whether the sun is high or low on the horizon. Maybe a fine-tuning of the current system could provide a decent interim.

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