– very bad positionning
– no spline (curve)
– no tunnel (for the road)
anyhow, perhaps the future is only to have a good photo-realistic database.
but I agree with other, a good scenery editor will be a good start (why not using Sketchup !!)
Regards,
Christopher
a shrink-wrap approach would be very userfriendly since peoples could just paint over their g2xpl scenery from top/down view without having to worry about elevation.
i see this as a future proof method since its easy to handle and can be applied without lots of special cases. personally i dont find steep steps in roads annoying. they usually occur because the roads dont follow their real directions.
i would love to see a easy way to edit roads (in worldbuilder?) and a way to integrate community changes to the official global scenery. maybe road-data could be downloaded from a official server (with a smart versioning system to reduce server heat)?
with good tools a good global scenery can be created with the indirect help of the big geo-players like google. i think this cant be avoided – but it could be better supported 😉
]]>To do this with a shrink-wrap approach we’d have to have some parameters to control the shrink-wrap and some idea of how to change road types when we bridge.
The change-to-bridge operation would further be tricky because right now roads only change type at junctions, so we’d have to allocate new junctions.
]]>Actually, I sincerely think that the only thing we need is tools for modifiing base scenery. We lack of custom scenery and that’s maybe because of the tool that doesn’t come. We need (in my opinion) WED to be fully operationnal (road, mesh, texture editing) before to have nice shadows or reflects that kill CPU nad GPU. We have nice rivers now, but still ugly position for them…
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