Comments on: Limits On Texture Paging https:/2008/06/limits-on-texture-paging/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 02:22:42 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2008/06/limits-on-texture-paging/#comment-1031 Wed, 04 Jun 2008 08:51:00 +0000 http://www.x-plane.com/dev_blog/?p=344#comment-1031 Dan31, anything that can be in an overlay (3d objects, roads, facades, forests) can be in a base mesh too. So you’d put your 3-d objects into your DSF with your base mesh.

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By: Dan31 https:/2008/06/limits-on-texture-paging/#comment-1032 Wed, 04 Jun 2008 01:37:00 +0000 http://www.x-plane.com/dev_blog/?p=344#comment-1032 “While paging will be available for both overlays (using .pol files) and base meshes (using .ter files) I strongly, strongly recommend going the base-mesh .ter route.”
OK but how could we had 3D objet without overlays ?

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By: Benjamin Supnik https:/2008/06/limits-on-texture-paging/#comment-1033 Sun, 01 Jun 2008 17:12:00 +0000 http://www.x-plane.com/dev_blog/?p=344#comment-1033 Squash – a plugin can spawn a thread, but all of the XPLM routines must be called on the main thread, from your callbacks…the XPLM is essentially an arbitration system between plugins and the sim – and it is single-threaded. So the sim needs to solve its own threading problems before it even talks to the XPLM (which in turn talks to plugins).

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By: Squash https:/2008/06/limits-on-texture-paging/#comment-1034 Sun, 01 Jun 2008 16:47:00 +0000 http://www.x-plane.com/dev_blog/?p=344#comment-1034 “But datarefs can come from plugins that are not threaded!”

– There shouldn’t be any problem spawning a thread from a plugin though, right?

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By: Peter Meininger https:/2008/06/limits-on-texture-paging/#comment-1035 Sun, 01 Jun 2008 15:48:00 +0000 http://www.x-plane.com/dev_blog/?p=344#comment-1035 (Consider the piles and piles of bugs and weird behaviors that you get when combining OBJ animation with OBJ hard surfaces.)

You mean I could build a obj format animated lightning that’ll give you a jolt you when you happen to be in the wrong place?

cool….ROFL

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