Comments on: Bad Alloc Crashes in 920 – Bad Timing https:/2008/08/bad-alloc-crashes-in-920-bad-timing/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 18:54:17 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Alpha Tango Whiskey https:/2008/08/bad-alloc-crashes-in-920-bad-timing/#comment-944 Tue, 09 Sep 2008 17:24:00 +0000 http://www.x-plane.com/dev_blog/?p=307#comment-944 What is the latest estimate on the bug patch plug for the “Bad Alloc” error. Even with all my plug ins disables and the graphic density pulled back, still getting the 9.20 final to crash about an hour or so into cross countries. I hope soon…

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By: iphitus https:/2008/08/bad-alloc-crashes-in-920-bad-timing/#comment-945 Mon, 01 Sep 2008 06:54:00 +0000 http://www.x-plane.com/dev_blog/?p=307#comment-945 Good to hear, and I’m very happy that you’re doing a real fix, not a hack.

I updated to RC4 and encountered this today while attempting to load either YMMB/YMML, no addons at all.

James

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By: Benjamin Supnik https:/2008/08/bad-alloc-crashes-in-920-bad-timing/#comment-946 Sun, 31 Aug 2008 17:57:00 +0000 http://www.x-plane.com/dev_blog/?p=307#comment-946 krz -this feature is already in 920. I will post a spec as soon as I can.

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By: krz https:/2008/08/bad-alloc-crashes-in-920-bad-timing/#comment-947 Sun, 31 Aug 2008 17:53:00 +0000 http://www.x-plane.com/dev_blog/?p=307#comment-947 oh and while ure at it…can u make it that photoscenery has a user editable radius. why does xplane load every phototexture of a complete dsf? its not very clever and makes it impossible for me to use “bigger” amounts of photoscenery (xplanes crashes out after 30minutes loading time). a way to limit the loading around the plane (or replacing far away textures with a 1 pixel-texture) would be great to have.

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