Comments on: What Does the Airport Boundary Do https:/2008/11/what-does-the-airport-boundary-do/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 02:22:41 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: nickw https:/2008/11/what-does-the-airport-boundary-do/#comment-905 Tue, 04 Nov 2008 09:30:00 +0000 http://www.x-plane.com/dev_blog/?p=288#comment-905 Many small farm and bush airports are unfenced. A rule like “only fence if paved and lighted” could be used – but I bet someone would find exceptions even to that.

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By: Murmur https:/2008/11/what-does-the-airport-boundary-do/#comment-906 Sat, 01 Nov 2008 15:09:00 +0000 http://www.x-plane.com/dev_blog/?p=288#comment-906 Automatically sdding fences to the boundary of every airport would be great for the immersion factor, without appreciable performance cost. Do you think it will be possible in the near future?

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By: Dan https:/2008/11/what-does-the-airport-boundary-do/#comment-907 Sat, 01 Nov 2008 11:05:00 +0000 http://www.x-plane.com/dev_blog/?p=288#comment-907 Because we can’t cut holes in the airport boundary (as far as I know), are we allowed to use more than one boundary that are joined sharing polygon coordintes?

There are special cases where this is desirable. It could be a large area between two taxiways far apart that should not be affected by any flattening, airport ground textures, the lack of forrests etc.

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