Comments on: The News https:/2009/01/the-news/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 18:45:09 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Chris W https:/2009/01/the-news/#comment-834 Fri, 30 Jan 2009 13:20:00 +0000 http://www.x-plane.com/dev_blog/?p=246#comment-834 Something I’m quickly learning about scenery for both MSFS folks and X-Planers alike, is that they don’t want better-looking scenery, they want BETTER scenery — as in satellite textures.

Of course this might be prohibitively expensive, but thousands of Tileproxy users can’t be wrong; you just can’t beat the real thing.

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By: Benjamin Supnik https:/2009/01/the-news/#comment-835 Thu, 29 Jan 2009 14:48:00 +0000 http://www.x-plane.com/dev_blog/?p=246#comment-835 Rod — the issues you bring up are ones we hear about a lot…since FS X came out (and raised hw requirements), users have been steadily looking at X-Plane, but often it comes down to a particular add-on.

When it comes to airport scenery, the conversion path is simplest; Jonathan Harris wrote a really good converter for MSFS BGL-based scenery; visit X-Plane.org’s scenery forum to see the threads on this tool. For mesh scenery the conversion is non-trivial.

Unfortunately, airplanes probably represent the hardest conversion — a PMDG airplane is filled with MSFS specific code, and is intimately tied into the MSFS SDKs, even if it does replace a huge amount of the core sim.

I have no doubt that that level of airplane is possible in X-Plane, but would PMDG want to port? I don’t know…the concern I hear repeatedly from MS third party companies is: market share; they want to target the widest available platform.

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By: Rod Kay https:/2009/01/the-news/#comment-836 Thu, 29 Jan 2009 05:21:00 +0000 http://www.x-plane.com/dev_blog/?p=246#comment-836 I own X-Plane and without question X-Plane produces great aircraft & accurate aerodynamic/handling models, however it is not [yet] my primary flt sim of choice. As a long time MSFS user there are two significant elements that deter me from making the swap to X-Plane at the moment.

The World
I have a huge amount of time & money invested in the environment in which i fly; the scenery, terrain mesh, textures, and weather. For me the world in which i fly is of equal importance to the realism of the aircraft/systems. X-Plane does not yet come close to matching the scale & detail avaialble in MSFS. I realise that scenery is likely a matter of licensing rights, but if there is any way you can obtain the MFSF scenery class rights and /or create some form of conversion tool so we could bring our existing 'world' to X-Plane then that would be fantastic.

Commercial Add-on’s
I almost exclusively fly PMDG/Level-D aircraft. I also utilise many of the add-on programs that work with these. I understand securing outside commercial support is all about having viable marktet share to ensure return on their investment, but even the announcement of such partnership/future development would entice. I would imagine now is a favourable time for X-Plane to start courting these companies.

At present there is no imminent reason for MSFS users to make the swap. The closure of ACES does not mean that our programs suddenly stop working, but get both of the above and you will have a very attractive proposition for mass transition to X-Plane.

What follows then is the phenominal support of tens of thousands of freeware developers & enthusiasts who are the people that truely have the power to make X-Plane the defacto flight sim.

Regards & Good luck,
Rod

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By: vc https:/2009/01/the-news/#comment-837 Thu, 29 Jan 2009 04:31:00 +0000 http://www.x-plane.com/dev_blog/?p=246#comment-837 Good news! How’d you get to be so darn yet uncontagiously eloquent!? Your style of writing doesn’t emerge quickly from a typical brain (although there is no such beast). Please tell me you spend some time editing before posting – like 15-minutes or so.

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