Comments on: Unfinished Business https:/2009/01/unfinished-business/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 18:54:16 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2009/01/unfinished-business/#comment-845 Wed, 14 Jan 2009 22:53:00 +0000 http://www.x-plane.com/dev_blog/?p=250#comment-845 Daveduck – panels involve using our art assets by REFERENCE. The same thing is currently allowed with the library. The current EULA does not permit creating derived works out of art assets for either scenery or panels.

I can’t make announcements about potential future changes to the EULA.

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By: Daveduck https:/2009/01/unfinished-business/#comment-846 Wed, 14 Jan 2009 22:21:00 +0000 http://www.x-plane.com/dev_blog/?p=250#comment-846 Hi Ben:

You’ll recall this coming up recently in the Org’s Scenery forum: Use of Default Scenery objects.

I’d like to propose that authors be permitted to re-use default scenery objects to design scenery just as authors may use default cockpit objects to design panels.

There is no practical or logical difference in application, is there? Why permit one activity and not the other?

Quite a bit of localized scenery re-design could be accomplished quickly by using default objects with custom textures–particularly for freeware, where perhaps expectations for total fidelity to a given region’s unique architecture would be commensurate with the price tag on the package…

Cheers.

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By: Benjamin Supnik https:/2009/01/unfinished-business/#comment-847 Wed, 14 Jan 2009 11:30:00 +0000 http://www.x-plane.com/dev_blog/?p=250#comment-847 Headlights are named lights, and to make the autos look good at night, they need to be hw-accelerated lights. Unfortunately we don’t have a light of that shape. You could replace the autos with a polygon that was flat and shaped like the halo you want, but having to draw the OBJ (and not use the named light system) would hit fps pretty hard.

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By: Anonymous https:/2009/01/unfinished-business/#comment-848 Wed, 14 Jan 2009 10:40:00 +0000 http://www.x-plane.com/dev_blog/?p=250#comment-848 Hi Benjamin-

Are automotive headlights “objects” ?

The reason I ask is because I’m wondering if there is perhaps a way to create an elongated oval object that appears in front of a car at night to fake headlamp light distribution without actually lighting anything up?

Just curious.

thanks,
Andrew

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