Comments on: Who Is This Al Bedo Guy Anyway? https:/2009/01/who-is-this-al-bedo-guy-anyway/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 02:17:04 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2009/01/who-is-this-al-bedo-guy-anyway/#comment-851 Sun, 04 Jan 2009 10:55:00 +0000 http://www.x-plane.com/dev_blog/?p=259#comment-851 We may do tone-mapping eventually, either on the regular renderer or when running in some kind of HDR mode.

But we also still run in fixed-function. Globally scaling down emissive levels is the _simplest_ (crudest) approximation of an HDR environment, but it can be doe on any hw from a GeForce 3 or Radeon 8500 onward.

There is always room to be more clever on newer hardware. 🙂

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By: krz https:/2009/01/who-is-this-al-bedo-guy-anyway/#comment-852 Sun, 04 Jan 2009 10:49:00 +0000 http://www.x-plane.com/dev_blog/?p=259#comment-852 why not add some kind of tonemapping-node before the camera/drawing the pixels. that way you have great flexibility (if your internal calculations use 32bit)

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