Comments on: Back-Lighting For All Instruments https:/2009/03/back-lighting-for-all-instruments/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 02:17:04 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2009/03/back-lighting-for-all-instruments/#comment-777 Wed, 11 Mar 2009 13:08:00 +0000 http://www.x-plane.com/dev_blog/?p=234#comment-777 Alejandro: additive lighting (which is what back-lit instruments are) has been available for scenery since X-Plane 6 – it’s the _LIT texture. Or are you referring to the 3-d spot lights? Those aren’t available for scenery.

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By: Alejandro Garcia https:/2009/03/back-lighting-for-all-instruments/#comment-778 Thu, 05 Mar 2009 16:41:00 +0000 http://www.x-plane.com/dev_blog/?p=234#comment-778 Acording to some of your posts, we can’t expect to see this for sceneries right soon, really? If yes, do you have any idea of a framerate loss according to what happens in the cockpits? I talk about adding this to a very small area around the plane, maybe 1 mille around

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By: Benjamin Supnik https:/2009/03/back-lighting-for-all-instruments/#comment-779 Wed, 04 Mar 2009 16:30:00 +0000 http://www.x-plane.com/dev_blog/?p=234#comment-779 Yes – they do work in the 3-d pit.

The only feature that isn’t available in 3-d (in concert with other new features) is the 2-d spot lights. (Use the 3-d spot lights instead.)

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By: Alejandro Garcia https:/2009/03/back-lighting-for-all-instruments/#comment-780 Wed, 04 Mar 2009 16:24:00 +0000 http://www.x-plane.com/dev_blog/?p=234#comment-780 This sounds really promising, Ben. Will this work in 3D pits too?

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