Comments on: Per Pixel Lighting Isn’t Free https:/2009/05/per-pixel-lighting-isnt-free/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 18:52:23 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: BobWhitt https:/2009/05/per-pixel-lighting-isnt-free/#comment-709 Mon, 18 May 2009 08:55:00 +0000 http://www.x-plane.com/dev_blog/?p=211#comment-709 I think having multiple options are a good thing. Some scenery requires you turn down settings, while others you can crank up some settings.

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By: Murmur https:/2009/05/per-pixel-lighting-isnt-free/#comment-710 Sun, 17 May 2009 07:13:00 +0000 http://www.x-plane.com/dev_blog/?p=211#comment-710 I second Dannis, simple and advanced settings could be an optimal solution.

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By: AWC https:/2009/05/per-pixel-lighting-isnt-free/#comment-711 Sat, 16 May 2009 17:26:00 +0000 http://www.x-plane.com/dev_blog/?p=211#comment-711 I agree with Daveduck, I think more options is always better t fine tune for a specific situation

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By: Dennis https:/2009/05/per-pixel-lighting-isnt-free/#comment-712 Sat, 16 May 2009 13:49:00 +0000 http://www.x-plane.com/dev_blog/?p=211#comment-712 Another approach would be the MSFS one:

Normal users have simple settings in the menu.

Advanced users however could open the preference file with a texteditor and have much more options to choose from.

Then you have everything for both parties.

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By: Dave Duck https:/2009/05/per-pixel-lighting-isnt-free/#comment-713 Sat, 16 May 2009 11:17:00 +0000 http://www.x-plane.com/dev_blog/?p=211#comment-713 I very much encourage the adding of as many “ala carte” rendering settings as you can…including this one. The more control you put into the users’ hands the better, right? The huge caveat, of course, remains: *As long as the effects of each setting are EXPLAINED CLEARLY in the docs.*

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