Comments on: Masks for Glass Instruments https:/2009/06/masks-for-glass-instruments/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 02:18:15 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Felis https:/2009/06/masks-for-glass-instruments/#comment-701 Fri, 12 Jun 2009 13:59:35 +0000 http://www.x-plane.com/dev_blog/?p=209#comment-701 i made an Use ATTR_cockpit_region and got cockpit.png texture on panels instead the panel.png
http://s60.radikal.ru/i169/0906/df/bc7ea6297ef9.jpg
i mean exactly panels don't catch the 3D light. all other cockpit elements are do.

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By: Benjamin Supnik https:/2009/06/masks-for-glass-instruments/#comment-702 Fri, 12 Jun 2009 10:12:02 +0000 http://www.x-plane.com/dev_blog/?p=209#comment-702 To get the 3-d spot lighting on a panel you need two things:

1. Use ATTR_cockpit_region (not ATTR_cockpit).

2. Check the "cockpit obj gets interior lighting" check box in PM.

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By: Felis https:/2009/06/masks-for-glass-instruments/#comment-703 Fri, 12 Jun 2009 06:31:45 +0000 http://www.x-plane.com/dev_blog/?p=209#comment-703 good day
i noriced that panels in 3D cockpit (regions mapped with panel.png texture) doesn't lit by 3D lights. is it correct? or did i miss something?

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