Comments on: Grand Canyon https:/2009/07/grand-canyon/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:12 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Anonymous https:/2009/07/grand-canyon/#comment-649 Sun, 28 Feb 2010 02:13:07 +0000 http://www.x-plane.com/dev_blog/?p=197#comment-649 The 25 mile visibility limit is massive let down.

Biggest immersion killer of them all. I'll wait for XP10.

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By: Anonymous https:/2009/07/grand-canyon/#comment-650 Sun, 13 Sep 2009 15:30:22 +0000 http://www.x-plane.com/dev_blog/?p=197#comment-650 I also feel XP's visibility range should be greatly extended. Here in Tucson, AZ, I can drive to the top of Mt. Lemon (9400 feet) and easily see the Huachuca Mtns (9500) feet 110+ miles to the southeast. This is true at least 300 days out the year.

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By: Anonymous https:/2009/07/grand-canyon/#comment-651 Thu, 06 Aug 2009 08:20:03 +0000 http://www.x-plane.com/dev_blog/?p=197#comment-651 I did quite a lot of real flying in Melbourne Australia a few years ago and it was common to have 60+nm of real visibility upstairs. Europe and USA are pretty smoggy by comparison, but Oz is a great place to fly because you can see so far!
Would be nice to have "realistic" visibility settings in XP as well…

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By: Anonymous https:/2009/07/grand-canyon/#comment-652 Tue, 28 Jul 2009 08:50:29 +0000 http://www.x-plane.com/dev_blog/?p=197#comment-652 Hello,

I think too it would be nice to see this Mesh with the default textures : Grand canyon should have "warmer'" colours and the default colours looked quite nice : I made a comparison with a photorealistic scenery made for FS and the result was good for X-Plane except for the Mesh ( http://vimeo.com/4158815 for FS Scenery ).

I think this is a general comment : most important rendering problems with the Global scenery are the Mesh and the unrealistic rivers and coastlines. Default generic texures do not look so bad. An accurate detailed Mesh alone is a great improvement. Another very important step should be made making realistic rivers and coastlines. Have a look at : http://www.francevfr.com/forum/viewtopic.php?t=3954 ).

Regards

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By: Anonymous https:/2009/07/grand-canyon/#comment-653 Sun, 12 Jul 2009 19:05:13 +0000 http://www.x-plane.com/dev_blog/?p=197#comment-653 Yes please give XP more than 25nm visibility.

How about 50nm or even 75nm. Maybe make it an option so that the user can decide!

Also, in FSX there is the ability to turn off the "autogen" scenery objects but still have the airport objects visible. In XP if you turn off the scenery objects then both the "autogen" and airport scenery disappears.

Can you give us the ability to turn off the "autogen" objects but still keep the airport scenery.

Why? Custom airport scenery in XP is great, but the XP autogen is really "cartoony" and spoils the "immersion".

Congrats on 9.30, I now fly XP much more than FSX. I'm really looking forward to the progress the XP platform will make over the coming years.

Matthew

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By: Dan https:/2009/07/grand-canyon/#comment-654 Sun, 12 Jul 2009 15:26:39 +0000 http://www.x-plane.com/dev_blog/?p=197#comment-654 It would be interesting to see a comparison shot of the default textures with that mesh too!

Personally I'm not a fan of large orthophoto sceneries due to its limitations such as shadows not being dynamic and that the ground changes with weather and seasons. Another pretty annoying fact is that orthophoto's highlights tend to be either blown out or simply too dark, or the temperature and color balance are way off and not looking realistic.

Therefore my hopes for future version of the sim is that we'll see a better and more intelligent ground texture algorithm along with better mesh resolution that together will give new and needed realism to the global scenery. When I first learned of a planetary engine called Outerra my jaw dropped, and since my experience in X-Plane has been rather underwhelming I'm afraid.

Hopefully you guys have some cool new ideas on how to enhance the scenery besides a better mesh!?

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