Comments on: Marking the Ground? Use a .pol or .lin. https:/2009/09/marking-the-ground-use-a-pol-or-lin/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:11 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Cormac https:/2009/09/marking-the-ground-use-a-pol-or-lin/#comment-587 Sun, 20 Sep 2009 18:30:55 +0000 http://www.x-plane.com/dev_blog/?p=169#comment-587 Hi Ben,
Glad to hear WED v1.1 might make an appearance soon and that it will have polygon editing. I fully understand the advantages of using .pol over .obj for airport surface markings but one area where .obj has an advantage is the ability to define the size of the marking components in a reproducible fashion. This would be particularly useful in order to provide such markings for use in OpenSceneryX or any other library for scenery authors whose skill levels don't extend to building their own components. I am not aware of OE's or WED's ability to size (or even shape) polygons precisely and repeatedly, i.e., not using the mark-I eyeball.

Besides, I still think taxiway and other ground markings should be provided for in the same way as taxiway signs, with users availing of a simple scripting system to leverage a compact set of graphics resources to produce any of the infinite array of possible ground markings.

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By: Benjamin Supnik https:/2009/09/marking-the-ground-use-a-pol-or-lin/#comment-588 Tue, 15 Sep 2009 01:29:01 +0000 http://www.x-plane.com/dev_blog/?p=169#comment-588 Not yet. X-plane's scenery architecture makes fixing mesh problems locally (not on a tile boundary) very, very difficult.

So…first priority is: improve tool chain for mesh generation. If after it is possible to build a new mesh from a UI people are still fighting to correct local areas, then I will revisit this.

But right now it is nearly impossible for a non-programmer to regenerate a base mesh, so I don't think the notion of regenning a base mesh has really gotten a fair shake.

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By: Hotdog https:/2009/09/marking-the-ground-use-a-pol-or-lin/#comment-589 Tue, 15 Sep 2009 01:24:01 +0000 http://www.x-plane.com/dev_blog/?p=169#comment-589 Hi Ben,

Interesting as always. Are there any plans to support some kind of overlay mesh in the future? I see guys using airport functionality trying to fix problems in the existing X-Plane mesh. This could be a way to test "fixes" or "enhancements" that could be approved and added to future render farm sessions?

Kind regards

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