Besides, I still think taxiway and other ground markings should be provided for in the same way as taxiway signs, with users availing of a simple scripting system to leverage a compact set of graphics resources to produce any of the infinite array of possible ground markings.
]]>So…first priority is: improve tool chain for mesh generation. If after it is possible to build a new mesh from a UI people are still fighting to correct local areas, then I will revisit this.
But right now it is nearly impossible for a non-programmer to regenerate a base mesh, so I don't think the notion of regenning a base mesh has really gotten a fair shake.
]]>Interesting as always. Are there any plans to support some kind of overlay mesh in the future? I see guys using airport functionality trying to fix problems in the existing X-Plane mesh. This could be a way to test "fixes" or "enhancements" that could be approved and added to future render farm sessions?
Kind regards
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