Comments on: Deep In the Goo https:/2009/11/deep-in-the-goo/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:11 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2009/11/deep-in-the-goo/#comment-562 Fri, 06 Nov 2009 00:14:45 +0000 http://www.x-plane.com/dev_blog/?p=156#comment-562 Both instancing and tessellation are available in OGL:

http://www.opengl.org/registry/specs/ARB/draw_instanced.txt

http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt

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By: Anonymous https:/2009/11/deep-in-the-goo/#comment-563 Thu, 05 Nov 2009 18:19:42 +0000 http://www.x-plane.com/dev_blog/?p=156#comment-563 Next-gen tech!

This sounds very interesting.

Can you give us some hints as to what this might be?

I know XP is OGL and not DX, but DX11 has support for hardware tessellation and instancing. Is OGL capable of utilizing such hardware features?

Might we see such support in XP 9.5 or 10?

Can you imagine how incredible aircraft models/cockpits would be will 100x the polys (thanks to hw tesselation)?

This would really make XP a FSX killer!

Kind regards
MatthewS

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