Comments on: Why Do You Have to Tell X-Plane How Wide a Texture Is? https:/2010/02/why-do-you-have-to-tell-x-plane-how-wide-a-texture-is/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:09 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: PhM https:/2010/02/why-do-you-have-to-tell-x-plane-how-wide-a-texture-is/#comment-470 Fri, 19 Feb 2010 17:27:50 +0000 http://www.x-plane.com/dev_blog/?p=111#comment-470 Hi Ben,

>>When X-Plane builds the roads and draped lines, the texture that is needed may not actually be loaded. It may only be on the todo list of textures that need loading, and if you have orthophoto scenery, that list could be very, very long. There is no guarantee that the texture is loaded before the geometry gets built. If you have a multicore machine, both might happen at the same time!

Could this be the reason why I sometime get crashes that seem to be due to some texture object beeing NULL (ie not loaded thus not created)?

PhM

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