Comments on: X-Plane Is An All You Can Eat Buffet https:/2010/02/x-plane-is-an-all-you-can-eat-buffet/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:09 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: simon https:/2010/02/x-plane-is-an-all-you-can-eat-buffet/#comment-473 Thu, 11 Feb 2010 14:45:12 +0000 http://www.x-plane.com/dev_blog/?p=115#comment-473 Ben, for a change, no quibbles…you guys are doing an amazing job! 60gigs…well, it is a rather big world. Opensceneryx should be a compulsory install too, that adds so much, as seen in my last shanghai vid in the org forum. My Core i7 920 runs xp verrrry sweetly, thankyou. Simon W

]]>
By: alloycowboy https:/2010/02/x-plane-is-an-all-you-can-eat-buffet/#comment-474 Mon, 08 Feb 2010 17:55:39 +0000 http://www.x-plane.com/dev_blog/?p=115#comment-474 Thanks for answering my question. But know I have another one. I will admit my knowledge of how x-plane scenery works is limited but I did have an idea.In fact you might be using it already. If X-plane renders scenery using triangles or polygons would it be possible to assign each triangle a numeric code that would tell the triangle its slope,elevation above sea level, its climatoliogical zone, the amount of moisture it recieves….ect,ect,ect. Then you could have a scenery JPG file for each numeric code.

]]>
By: Benjamin Supnik https:/2010/02/x-plane-is-an-all-you-can-eat-buffet/#comment-475 Mon, 08 Feb 2010 14:29:32 +0000 http://www.x-plane.com/dev_blog/?p=115#comment-475 X-Plane dynamically loads and unloads the scenery according to the airplane's flight path. That is, there's a lot more 3-d detail near you than far away. To see this, pause the sim, go to free view, and go FAR away – note the lack of airports and roads.

We do not adjust for airplane performance – rather we constantly try to maintain a buffer zone. If you get a really fast plane, a lot of scenery, and not a lot of cores, the 3-d can "fall behind".

]]>
By: alloycowboy https:/2010/02/x-plane-is-an-all-you-can-eat-buffet/#comment-476 Mon, 08 Feb 2010 14:22:32 +0000 http://www.x-plane.com/dev_blog/?p=115#comment-476 Benjamin,

Does X-plane adjust the scenery for the performance of the aicraft, or it's flight path?

]]>
By: Benjamin Supnik https:/2010/02/x-plane-is-an-all-you-can-eat-buffet/#comment-477 Sun, 07 Feb 2010 16:59:20 +0000 http://www.x-plane.com/dev_blog/?p=115#comment-477 No because that requires a scenery reload. And changing the fog + LOD at the same time causes oscillations. We tried it once.

]]>
By: Anonymous https:/2010/02/x-plane-is-an-all-you-can-eat-buffet/#comment-478 Sun, 07 Feb 2010 16:57:02 +0000 http://www.x-plane.com/dev_blog/?p=115#comment-478 The fog in X-plane is pretty aggressive. It it possible to have the auto-gen automatically reduce itself to a lower setting in heavy scenery areas such as NYC? And if it needs further reduction you can add fog at that point.

]]>
By: Benjamin Supnik https:/2010/02/x-plane-is-an-all-you-can-eat-buffet/#comment-479 Sun, 07 Feb 2010 15:43:29 +0000 http://www.x-plane.com/dev_blog/?p=115#comment-479 Right – we don't provide the option because we don't want your system to crawl. It's a support issue – once the sim gets slow, the flight model starts doing huge piles of horrible things that users refer to as bugs and splatter at tech support.

]]>
By: Anonymous https:/2010/02/x-plane-is-an-all-you-can-eat-buffet/#comment-480 Sun, 07 Feb 2010 15:16:49 +0000 http://www.x-plane.com/dev_blog/?p=115#comment-480 The irony is you give us the choice to jack up all of the sliders to a ridiculous level but you don't give us the choice to natively remove the fog (I have to download a plugin … that's no fun). If I want my system to crawl to a halt for benchmark purposes, at least remove the auto-fog.

]]>
By: Dozer https:/2010/02/x-plane-is-an-all-you-can-eat-buffet/#comment-481 Sun, 07 Feb 2010 05:02:33 +0000 http://www.x-plane.com/dev_blog/?p=115#comment-481 Haha, that's very profound!

]]>