Comments on: Baking and Overlays https:/2010/04/baking-and-overlays/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:08 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Anonymous https:/2010/04/baking-and-overlays/#comment-389 Sat, 01 May 2010 13:15:22 +0000 http://www.x-plane.com/dev_blog/?p=82#comment-389 …then it should be like a GNU/linux repository, right?

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By: Kaphias https:/2010/04/baking-and-overlays/#comment-390 Sat, 01 May 2010 00:59:22 +0000 http://www.x-plane.com/dev_blog/?p=82#comment-390 I'm one of those people who would love to spend their time making contributions to the X-Plane community in the form of fixing meshes. Lakes, rivers, channels, islands, and mountains are all essential parts of navigation in the part of AK where I am. I was hopeful when I upgraded from V8 to V9 that the mesh would be better for my area, but instead it was worse. I've since used satellite imagery from sources such as Google Maps and USGS to at least correct the imagery. I would be very happy to be able to correct the mesh in my neck of the woods and I'm sure others would be glad to do the same to their area of choosing. Hopefully these opportunities will appear sometime within the nest few years. It would be wonderful Thanks for all you do.

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By: Wayne Conrad https:/2010/04/baking-and-overlays/#comment-391 Fri, 30 Apr 2010 18:03:13 +0000 http://www.x-plane.com/dev_blog/?p=82#comment-391 With big bandwidth getting ever cheaper, are we already to the point where "open scenery" on the web could be doable (at least technically).

The idea is to have providers of scenery, on the web, in a format the sim can download. Cached locally, of course, and possibly converted into the sim's native format. And then you tell your sim, "I want my global textures from these guys, and the "pretty good global airports" from these guys, and the "really awesome Arizona airports" from these guys. Whenever those guys update their scenery, you get (either automatically, or when you tell your sim to check for new scenery) the changes downloaded and compiled into the local cache and you go flying. This would make it much easier to get updated add-on scenery.

The scenery providers could be pay or free, or both.

I imagine (or perhaps just hope) that there would be a place for "scenery compilers," people who are not creating scenery but who are hosting compilations of open scenery that they have vetted, and that you could, with little fear of disastrous results, add to your sim's list of "places to get scenery from." These people would be performing the same role as the editor of a story anthology, only for scenery. Some editors would get reputations above others. Think of Ted's airports, but not as a place you got to download airports. Instead, it's a place you tell your sim to go to download airports.

Find a way to get another sim maker to buy into the open format, and it's possible that sim makers could eventually get out of the creating-scenery business altogether.

I don't discount the sweat it would take. Creating an open format that more than one sim can use (or derive their internal format from) seems like big work (and polly ticks). And if I've learned anything from reading your blog, it's that every design decision you make has a hundred and one consequences you never could have imagined. But at least as a waving-my-hands-around kind of idea, it sounds cool, doesn't it?

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