Comments on: Ray Tracing is the Technology of the Future… https:/2010/04/ray-tracing-is-the-technology-of-the-future/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:08 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2010/04/ray-tracing-is-the-technology-of-the-future/#comment-410 Fri, 09 Apr 2010 11:26:17 +0000 http://www.x-plane.com/dev_blog/?p=88#comment-410 Rob – yes it would be cool.

But how would it be any cooler than seeing triangle meshes used to render the world right down to the blade of grass in and around the airport?

(Existing third party packages are getting VERY close to doing this now…)

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By: Rob https:/2010/04/ray-tracing-is-the-technology-of-the-future/#comment-411 Thu, 08 Apr 2010 21:24:02 +0000 http://www.x-plane.com/dev_blog/?p=88#comment-411 It would be nice to see lighting effects similar to the bloom effects in H.A.W.X in a future version of x-plane.

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By: krz https:/2010/04/ray-tracing-is-the-technology-of-the-future/#comment-412 Thu, 08 Apr 2010 16:40:37 +0000 http://www.x-plane.com/dev_blog/?p=88#comment-412 procedural textures that generate bitmaps in a depth that makes sense can be handy i think. if the hardware would allow fast displacement based on such maps flightsims could benefit a lot visually. but personally the visual aspect of games is quite unimportant for me these days. games lack alot more regarding AI and dynamic animations. these fields are much more important to the user experience

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By: Rob https:/2010/04/ray-tracing-is-the-technology-of-the-future/#comment-413 Thu, 08 Apr 2010 14:43:26 +0000 http://www.x-plane.com/dev_blog/?p=88#comment-413 It would be pretty cool to see voxels used to render the world right-down to blades of grass in and around the airports.

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