Comments on: REXPlane https:/2010/05/rexplane/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:07 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: sgabriel https:/2010/05/rexplane/#comment-376 Tue, 17 Aug 2010 18:18:09 +0000 http://www.x-plane.com/dev_blog/?p=74#comment-376 Hi all. Can anyone tell me if REX does anything about the default moderate turbulence that Austin has made a part of every single fluff of cloud in the sky?

[You'll surmise that this unrealistic aspect of X-Plane really bothers me, as does Austin's refusal to consider changing it.]

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By: Pesho https:/2010/05/rexplane/#comment-377 Thu, 20 May 2010 11:28:29 +0000 http://www.x-plane.com/dev_blog/?p=74#comment-377 I don't think the add-on is wrongly advertised.

"REX is an environmental add-on, and manipulation program which includes a robust selection of beautiful user-selectable sky and cloud themes.."

That's it.. it does not say anything for doing more. I was aware of the fact when I bought it, but I bought it anyway. It is a very good addition, and there are other reasons to do so. Showing there is market interest in X-Plane add-ons could trigger more of the FSX add-on developers to put effort in earning some money from X-Plane users. Hopefully the REX-guys would continue improving it.

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By: Steve https:/2010/05/rexplane/#comment-378 Mon, 17 May 2010 19:10:01 +0000 http://www.x-plane.com/dev_blog/?p=74#comment-378 Hehe… Ben,I was trying to pose my comments in a way that wouldn't back you into that "no comment corner." Sorry…really….my bad.

One HUGE request that I think would really benefit REX is to restore the cloud puff size and frequency controls. The spinning cloud effect can be minimized if one is careful with how one moves his or her "head." REX is helping X-Plane….can X-Plane help REX? Will their be a 9.6 version?

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By: simon https:/2010/05/rexplane/#comment-379 Mon, 17 May 2010 10:42:53 +0000 http://www.x-plane.com/dev_blog/?p=74#comment-379 Hey Ben, I never knew I could contact u via this! You and Austin are geniuses, you have given me so much joy, that I try to express in my videos. The flight sensation is just so right. Send my thanks to all involved in your wonderful sim.
I posted the first 2 demonstrations of rexplane to get the word out, this was my fave http://www.youtube.com/watch?v=F_-A6eMsgUs

I personally love rexplane, and have already started experimenting, some very realistic misty effects, adds greatly to the sim.

phew, and that was straight after finishing the vid of 787 for Heinz. That was a busy day!
I've had over 40 fsxers subscribe to my channel since Tom's Falco came out,mammy favourable comments,I hope I've brought a few your way!
Simon W (id5556 channel)

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By: Ryusennin https:/2010/05/rexplane/#comment-380 Sun, 16 May 2010 19:57:19 +0000 http://www.x-plane.com/dev_blog/?p=74#comment-380 While REX is certainly a welcome effort, it seems people have a short memory. Indeed, I can't help but notice that it looks very much like XP6 used to. Problem is, that was 7 years ago.

http://tinyurl.com/2faez94

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By: Benjamin Supnik https:/2010/05/rexplane/#comment-381 Sat, 15 May 2010 19:14:16 +0000 http://www.x-plane.com/dev_blog/?p=74#comment-381 I can't comment on anything relating to future features or distribution.

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By: Steve https:/2010/05/rexplane/#comment-382 Sat, 15 May 2010 19:05:17 +0000 http://www.x-plane.com/dev_blog/?p=74#comment-382 Sounds like XP10 would be a good time to ditch Graphsim if you are contractually able to so (I realize that won't be discussed). …And redo the weather rendering engine. 🙂 Considering that there are much older sims out there, Allied Force for one, that render clouds with far greater elegance, it would be in the interests of X-Plane's long term viability to consider it's flight environment quality it's top priority for the next release.

I realize my non-published comparison of the cost of REX to that of X-Plane might not be entirely fair due to your price ceilings, and I would concede that the price is not going to demolish my life savings. But what I now have simply does not live up to the hype, and I think that the advertising should explain clearly that this is a package of substitute textures in the main.

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By: Benjamin Supnik https:/2010/05/rexplane/#comment-383 Sat, 15 May 2010 17:56:00 +0000 http://www.x-plane.com/dev_blog/?p=74#comment-383 Two comments:

– No plugin can fix the "spinning clouds" short of replacing our weather rendering engine entirely. There are a lot of things that can't be "just patched" by plugins.

– I wouldn't take X-Plane's $30 as setting a reasonable high water mark for add-ons. Rather the $30 price of X-Plane is the result of us (LR) being directly subject to Walmart's idea on product pricing, and it is a price that severely undermines the long term viability of X-Plane.

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By: Jim https:/2010/05/rexplane/#comment-384 Sat, 15 May 2010 13:46:57 +0000 http://www.x-plane.com/dev_blog/?p=74#comment-384 Sold, had to have it. This is what I look for in X-Plane. have a look at the cloud theme video sample I made.

http://www.youtube.com/watch?v=bg433may9Hg

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By: Steve https:/2010/05/rexplane/#comment-385 Sat, 15 May 2010 12:18:07 +0000 http://www.x-plane.com/dev_blog/?p=74#comment-385 It is very lovely. Lots of work went into those textures. Unfortunately, the clouds still spin when I look out of the cockpit in 3D mode. Looks pretty silly, even moreso when the art has such finesse. And for the price (grumble) and hype, I would have expected a plugin or something that addressed this… more than the automation of texture substitution and METAR smoothing. Sorry to be a soggy towel, but it's important to be honest with my reactions and for folks to know what they're really dropping $30 on…which is as much as we spend on 60+ GB of scenery and programming genius in X-Plane.

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