Comments on: DDS Has No Gamma (Which is Very Sad) https:/2010/06/dds-has-no-gamma-which-is-very-sad/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:07 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Anonymous https:/2010/06/dds-has-no-gamma-which-is-very-sad/#comment-353 Wed, 07 Jul 2010 09:39:00 +0000 http://www.x-plane.com/dev_blog/?p=65#comment-353 I wonder about gamma handling of other things moving through the graphics pipeline, primarily lighting. With dark tints and/or light coming from the side, the usual assume-things-are-linear approach becomes a lot darker than it should be (and a darker at higher gamma values, in case you went tweaking). Unfortunately you can't simply preprocess the gamma-corrected dot product, like you could with the light's color and textures.

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By: Benjamin Supnik https:/2010/06/dds-has-no-gamma-which-is-very-sad/#comment-354 Wed, 30 Jun 2010 22:19:59 +0000 http://www.x-plane.com/dev_blog/?p=65#comment-354 The assumption that DDS content originates on Windows is not a safe assumption.

We in particular didn't assume this because our internal art team originated DDS files on Mac!

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By: kaminari https:/2010/06/dds-has-no-gamma-which-is-very-sad/#comment-355 Wed, 30 Jun 2010 18:18:59 +0000 http://www.x-plane.com/dev_blog/?p=65#comment-355 Not willing to add fuel to the fire, but I'm trying to make some sense out of it. Why do you assume a gamma of 1.8 for DDS files, when this Microsoft format is essentially used by Windows developers?

DDS is a neat format with a few shortcomings, but most of all I don't remember any Mac developers using DDS textures in their X-Plane products, be they aircrafts or sceneries.

It would be fair to assume that most DDS textures have been created in Windows environments and thus require a default gamma of 2.2.

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