Comments on: Lighting Rheostats in X-Plane 9 https:/2010/06/lighting-rheostats-in-x-plane-9/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:07 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Anonymous https:/2010/06/lighting-rheostats-in-x-plane-9/#comment-356 Wed, 23 Jun 2010 12:25:22 +0000 http://www.x-plane.com/dev_blog/?p=66#comment-356 That's something to explore. Thanks for the tip!

/Nils

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By: Benjamin Supnik https:/2010/06/lighting-rheostats-in-x-plane-9/#comment-357 Wed, 23 Jun 2010 11:19:41 +0000 http://www.x-plane.com/dev_blog/?p=66#comment-357 sim/graphics/misc/cockpit_light_level_r <br /><br />and friends will give you what you want if you read them from a 3-d drawing phase and not from an FM update or cockpit draw call.]]> Hrm…

sim/graphics/misc/cockpit_light_level_r

and friends will give you what you want if you read them from a 3-d drawing phase and not from an FM update or cockpit draw call.

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By: Anonymous https:/2010/06/lighting-rheostats-in-x-plane-9/#comment-358 Wed, 23 Jun 2010 04:10:18 +0000 http://www.x-plane.com/dev_blog/?p=66#comment-358 Re ugly glow, it would be a big help if the SDK provided datarefs on ambient light conditions that plugins can use to dim cockpit lights during the day. This can be approximated today as a function of local time but the result isn't perfect for all latitudes or whether conditions.
/Nils

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