Comments on: WED Export Bugs https:/2010/08/wed-export-bugs/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:06 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2010/08/wed-export-bugs/#comment-270 Wed, 01 Sep 2010 21:09:08 +0000 http://www.x-plane.com/dev_blog/?p=47#comment-270 Yeah the rules may need to be relaxed. Closed polygons like facade buildings can't self intersect – doing so will cause the roof to disappear in the sim. But you're right that a fence facade is really more of a line. Line-type assets aren't checked for self-intersections, so I may have to tune the checks a bit.

]]>
By: Cormac https:/2010/08/wed-export-bugs/#comment-271 Wed, 01 Sep 2010 18:19:22 +0000 http://www.x-plane.com/dev_blog/?p=47#comment-271 Crossing polygons illegal eh? I think this will catch a lot of people out in the case of open facades (such as the chainlink fence facade in OpenSceneryX) where the facade is created along a long, meandering route and then ended with the last, open vector crossing back to the first node.

]]>
By: Anonymous https:/2010/08/wed-export-bugs/#comment-272 Tue, 31 Aug 2010 19:16:24 +0000 http://www.x-plane.com/dev_blog/?p=47#comment-272 Hey! Some of my best friends are degenerate polygons!

]]>