Comments on: X-Plane 10: What Has Been Posted So Far https:/2010/08/x-plane-10-what-has-been-posted-so-far/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:02:44 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2010/08/x-plane-10-what-has-been-posted-so-far/#comment-297 Thu, 02 Sep 2010 09:48:20 +0000 http://www.x-plane.com/dev_blog/?p=52#comment-297 Hi Jim,

1. Specs: we don't know yet. They haven't been finalized.

2. They vary with the pics, but the question is a little bit moot because (1) the rendering settings for v10 aren't finalized (the settings will be tuned when the art content is finalized) and (2) the settings and feature list haven't been released.

]]>
By: Jim A https:/2010/08/x-plane-10-what-has-been-posted-so-far/#comment-298 Thu, 02 Sep 2010 09:40:29 +0000 http://www.x-plane.com/dev_blog/?p=52#comment-298 What are the system specs for x-plane 10? What rendering levels are the posted pictures using?

]]>
By: GPSDirect https:/2010/08/x-plane-10-what-has-been-posted-so-far/#comment-299 Mon, 23 Aug 2010 12:46:28 +0000 http://www.x-plane.com/dev_blog/?p=52#comment-299 The anxiety of "when will version 10.0 come out?" "what will it offer?" "will it be worth the wait?" "is Austin even focusing on it or is he all wrapped up in iPad?" all of that is gone and my heart is calmed and made joyful, with just a few screen shots. Thank you guys! This is very very exciting!

]]>
By: Jack Skieczius https:/2010/08/x-plane-10-what-has-been-posted-so-far/#comment-300 Fri, 20 Aug 2010 18:44:35 +0000 http://www.x-plane.com/dev_blog/?p=52#comment-300 Thanks for the quick reply Ben. I imagine when 10 is out that i, as a plane maker, will be like a kid in a candy store. At least i sure hope so. 🙂
Best of luck working on getting 10 out to the public. Don't let yourself get to stressed, cause we aren't going nowhere.

]]>
By: Benjamin Supnik https:/2010/08/x-plane-10-what-has-been-posted-so-far/#comment-301 Fri, 20 Aug 2010 16:37:44 +0000 http://www.x-plane.com/dev_blog/?p=52#comment-301 Jack – updating should be straightforward; if you don't update, the airplane should look pretty much like it did in v9…then you can use new features as desired.

A lot of the really time consuming investments (texturing, 3-d animation, panels) should be completely portable.

]]>
By: Jack Skieczius https:/2010/08/x-plane-10-what-has-been-posted-so-far/#comment-302 Fri, 20 Aug 2010 14:25:12 +0000 http://www.x-plane.com/dev_blog/?p=52#comment-302 Being a new to development, i cant help but worry a little. Will there be any major changes to the way we develop aircraft for the sim? or will it be fairly easy to update our aircraft for X-plane 10?
I don't want to do some major work on my plane if i will have to change it a whole lot to make it work with X-plane 10, ya know.
Tho i am sure, you guys have thought of this already.
Any feedback would be great.
Thanks

]]>
By: Benjamin Supnik https:/2010/08/x-plane-10-what-has-been-posted-so-far/#comment-303 Fri, 20 Aug 2010 11:45:23 +0000 http://www.x-plane.com/dev_blog/?p=52#comment-303 Nils – absolutely practical for high geometric complexity environments. The power of deferred rendering is that the cost of lighting is _not_ related to the vertex count of the scene graph — a light is equally expensive for one big triangle or lots of small ones. (You pay per pixel lit.)

]]>
By: Anonymous https:/2010/08/x-plane-10-what-has-been-posted-so-far/#comment-304 Fri, 20 Aug 2010 11:40:25 +0000 http://www.x-plane.com/dev_blog/?p=52#comment-304 Ben,

Awesome stuff. How do you see the new lighting affecting cockpit development? Will it be practical for small and geometrically complex environments like a full 3D flight deck?
It would be useful with any kind of indication if us developers should start reconsidering the way we bake and texture light in our pits today.

Thanks,
Nils

]]>
By: Benjamin Supnik https:/2010/08/x-plane-10-what-has-been-posted-so-far/#comment-305 Fri, 20 Aug 2010 08:55:10 +0000 http://www.x-plane.com/dev_blog/?p=52#comment-305 3rd parties plus global illumination – ABSOLUTELY – more details tomorrow.

Heat blur…um…yes…still a rough feature, but I'm hoping we can productize it.

]]>
By: Dan https:/2010/08/x-plane-10-what-has-been-posted-so-far/#comment-306 Fri, 20 Aug 2010 08:53:39 +0000 http://www.x-plane.com/dev_blog/?p=52#comment-306 Pretty exiting stuff coming in version 10… Will global illumintation/3D-lights be available to scenery developers too?

And is that a "heat blur" effect I'm seeing in the Cirrus Jet video behind the engine outlet? Really cool effect 😉

]]>