Good luck in the days to come. You'll be in good company on my short must-buy list!
]]>I know that 3d object creation is not your focus in PM, and given that other 3d tools do it better, please give us the ability to use blender/etc to not only create obj parts, but to create the actual physics calculated non-.obj fuselage shapes as well. Wings and control surface tools are fine in PM, but trying to build a fuse shape from cross sections, without proper axis constraints, or cross-section locking is maddening. Let us work with the properly sided, low poly shape in blender, then kick it out to PM…Or update PM's tools to include more standard 3d editing features.
I know this is probably the wrong place, and the wrong time in the dev cycle, but thank you for listening to my rant all the same.
Keep up the fantastic work.
Darrick
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