Comments on: Performance Tuning and Future Proofing https:/2010/09/performance-tuning-and-future-proofing/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:06 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2010/09/performance-tuning-and-future-proofing/#comment-223 Wed, 06 Oct 2010 11:41:39 +0000 http://www.x-plane.com/dev_blog/?p=39#comment-223 Attributes are like donuts…they are very tasty, but if you eat too many, you'll regret it later.

They are meant to be used sparingly to increasing the quality of a few special art assets.

If you have one OBJ, putting attributes into it isn't going to hurt anything.

If you build an OBJ and place it 10,000 times, those attributes are now 10,000x more expensive and really matter.

That wiki link goes into more detail about when you have to care about attributes vs. tex res, etc.

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By: Anonymous https:/2010/09/performance-tuning-and-future-proofing/#comment-224 Wed, 06 Oct 2010 11:32:46 +0000 http://www.x-plane.com/dev_blog/?p=39#comment-224 *Don't* use attributes? Huh? Then what's the point of their existence?

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