Comments on: Coping With Variable Rendering Options In X-Plane 10 https:/2010/10/coping-with-variable-rendering-options-in-x-plane-10/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:02:44 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Jim Dalgleish https:/2010/10/coping-with-variable-rendering-options-in-x-plane-10/#comment-194 Mon, 11 Oct 2010 21:34:13 +0000 http://www.x-plane.com/dev_blog/?p=30#comment-194 Thanks for being so open about the development of X-Plane 10 Ben. It's nice to hear about the "human-ness" of the process, and to hear from somebody else's perspective other than Austin's.

Just out of curiosity, will the clouds and/or environment effects (rain/snow) be able to pick up lighting as a function of the new global illumination, such as landing lights, strobes, beacons or nav lights when flying in IMC, especially at night?

Cheers,
Jim

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By: captainpeter https:/2010/10/coping-with-variable-rendering-options-in-x-plane-10/#comment-195 Mon, 11 Oct 2010 12:52:26 +0000 http://www.x-plane.com/dev_blog/?p=30#comment-195 what? no caustics? no refraction, diffraction, DoF or indirect illumination? 😉

Seriously, it sounds great, can't wait.

(as long as toon-rendering is not an option, that is…)

cheers
peter

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By: Dirk Hohndel https:/2010/10/coping-with-variable-rendering-options-in-x-plane-10/#comment-196 Sun, 10 Oct 2010 17:22:06 +0000 http://www.x-plane.com/dev_blog/?p=30#comment-196 Ok, enough of the teasing… this all sounds so amazing – I can't wait to get my hands on the first alpha. Heck, PRE-alpha.

So… before Christmas? First half of '11? Before the next Olympics? This decade?

Just checking

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