Comments on: Draped Object Geometry in X-Plane 10 https:/2010/10/draped-object-geometry-in-x-plane-10/ Developer resources for the X-Plane flight simulator Sat, 19 Feb 2011 18:15:20 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Two Features for Scenery Conversions | X-Plane Developer Blog https:/2010/10/draped-object-geometry-in-x-plane-10/#comment-1664 Sat, 19 Feb 2011 18:15:20 +0000 http://www.x-plane.com/dev_blog/?p=28#comment-1664 […] Geometry: I’ve mentioned this feature before; basically in X-Plane 10, the horizontal geometry that sits “on the ground” can […]

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By: Benjamin Supnik https:/2010/10/draped-object-geometry-in-x-plane-10/#comment-186 Wed, 20 Oct 2010 17:01:00 +0000 http://www.x-plane.com/dev_blog/?p=28#comment-186 There will be more info coming when the real authoring guides for v10 are released. But …

– Generally the draped part of the OBJ is almost exactly the same in cost as a draped polygon.

– Generally you want to use the OBJ when you have small decals, particularly ones that need to match ONE object.

– You want to use a .pol when you have HUGE decals (like an ortho of an airport) that have to be registered with MANY objects.

– Some MSFS converts have large poly_os geometry segments, there won't be any harm converting them to draped OBJs.

A draped-only OBJ should have the same cost as a pol, and no OBJ-related cost.

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By: Anton https:/2010/10/draped-object-geometry-in-x-plane-10/#comment-187 Wed, 20 Oct 2010 16:58:38 +0000 http://www.x-plane.com/dev_blog/?p=28#comment-187 Hi!

One more question. What about performance? In which cases will it be advisable to use a drapped object, and in which a drapped polygon? Is it only a matter of modularity? (i.e. objects may be more suitable for replication across the scenery and polygons for single instances…)

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By: Benjamin Supnik https:/2010/10/draped-object-geometry-in-x-plane-10/#comment-188 Wed, 20 Oct 2010 13:40:44 +0000 http://www.x-plane.com/dev_blog/?p=28#comment-188 yes. transparency is honored…which is pretty useful for 'integrating' the ground footprint.

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By: Steve in Tucson https:/2010/10/draped-object-geometry-in-x-plane-10/#comment-189 Wed, 20 Oct 2010 10:47:57 +0000 http://www.x-plane.com/dev_blog/?p=28#comment-189 Ben, will .png transparency be honored for the draped object's texture so that the edges can be "feathered in" to the surrounding terrain if needed?

This is definitely not spam. I prefer green eggs and ham!

Steve

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By: Benjamin Supnik https:/2010/10/draped-object-geometry-in-x-plane-10/#comment-190 Wed, 20 Oct 2010 00:13:41 +0000 http://www.x-plane.com/dev_blog/?p=28#comment-190 Hi AJ,

Completely flattened to a square; the vertical coordinate is ignored.

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By: A.J. https:/2010/10/draped-object-geometry-in-x-plane-10/#comment-191 Tue, 19 Oct 2010 22:24:51 +0000 http://www.x-plane.com/dev_blog/?p=28#comment-191 Am I correct in assuming that any draped geometry must be 2d? If, for example, I tossed attr_draped onto a cube, would it be smooshed into the ground, or would the geometry become vertically skewed to match the lay of the land?

The latter could be quite useful for detailed fences, and so on.

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By: simmo https:/2010/10/draped-object-geometry-in-x-plane-10/#comment-192 Tue, 19 Oct 2010 17:22:05 +0000 http://www.x-plane.com/dev_blog/?p=28#comment-192 This is not spam. Not spam not spam..

Good moves Ben, I love trying to make ground marks eg dirt and skid marks, attr_poly_os can be a pain to get right, so hopefully this makes it perfect now

Simon

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