Comments on: No One Has All of X-Plane 10 https:/2010/10/no-one-has-all-of-x-plane-10/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:02:44 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Anonymous https:/2010/10/no-one-has-all-of-x-plane-10/#comment-197 Sat, 23 Oct 2010 05:26:05 +0000 http://www.x-plane.com/dev_blog/?p=31#comment-197 Has the plugin system changed? Will XP9 plugins work in XP10?

]]>
By: Ryan https:/2010/10/no-one-has-all-of-x-plane-10/#comment-198 Sun, 10 Oct 2010 08:59:52 +0000 http://www.x-plane.com/dev_blog/?p=31#comment-198 Really nice to follow up x-plane 10 updates. For me, these are the main visual details to focus at at this moment:

Higher quality…
*Water
*Coastal areas
*Higher res airport textures (high prio)
*Smarter AI-building algorithms, that also makes "chumps" of forets etc instead of just randomly generating forests on appr locations (see example below, the image ending on "1284152077")
*AI-generated rocks/stones where geodata implyes there could be this kind of features (…2008-43-21-51.jpg")

Making use of highres textures for ground and airports -really- makes you feel how little your plane is, cruising around at the airport. The same comes to flying some hundred-thosand feet high, you really get the sense of going x knots.

I'm going to provide some images to visualise my point:

http://www.simhq.com/_air13/images/air_460a_009.jpg

http://forums.eagle.ru/attachment.php?attachmentid=42129&d;=1283455217

http://forums.eagle.ru/attachment.php?attachmentid=42126&d;=1283455192

http://www.digitalcombatsimulator.com/img/technology/A10C/Grass.jpg

http://www.digitalcombatsimulator.com/img/technology/A10C/Cockpit.jpg

http://forums.eagle.ru/attachment.php?s=646e65441a13738ca6d24e0c1f20386e&attachmentid;=42335&d;=1284152068

http://forums.eagle.ru/attachment.php?s=646e65441a13738ca6d24e0c1f20386e&attachmentid;=42333&d;=1284152038

http://forums.eagle.ru/attachment.php?s=646e65441a13738ca6d24e0c1f20386e&attachmentid;=42332&d;=1284152038

http://forums.eagle.ru/attachment.php?s=646e65441a13738ca6d24e0c1f20386e&attachmentid;=42338&d;=1284152077

http://www.thunder-works.com/media/JET_THUNDER_DEMO2006-08-28%2008-43-21-51.jpg

http://www.thunder-works.com/media/losestados9.jpg

http://www.thunder-works.com/media/losestados2.jpg

http://www.thunder-works.com/media/losestados1.jpg

http://www.simhq.com/_air12/air_410b.html

Thanks again for the time you all put into x-plane and I hope the links give some hint of what I am thinking of, and maybe they also bring some inspration to you!

All the best,
Ryan

]]>
By: Murmur https:/2010/10/no-one-has-all-of-x-plane-10/#comment-199 Fri, 08 Oct 2010 02:40:30 +0000 http://www.x-plane.com/dev_blog/?p=31#comment-199 Just tell me that in v10 the grass in the airports is higher resolution and I'll be happy! 🙂

]]>
By: Anonymous https:/2010/10/no-one-has-all-of-x-plane-10/#comment-200 Thu, 07 Oct 2010 21:02:10 +0000 http://www.x-plane.com/dev_blog/?p=31#comment-200 great news! I just can't wait to see a fully implemented xp10 screenshot

]]>