Comments on: Orthophotos Are Not Going Away https:/2010/10/orthophotos-are-not-going-away/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:02:44 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Anonymous https:/2010/10/orthophotos-are-not-going-away/#comment-201 Fri, 22 Oct 2010 07:44:36 +0000 http://www.x-plane.com/dev_blog/?p=32#comment-201 The solution might lie in cutting the texture map in a cookie cutter fashion into different colour zones. Black or near black (shadow) layer 0, Earth tones and blue layer 1, Grey to white and red layers 2+.

Use your newly created drape attribute with default offset for colour zone types. eg Black or near black offset -1 foot. Earth tones incl blue 0 feet offset. Grey +1 foot. White + 35 foot. Perhaps + level textures would have to be converted to objects or pseudo objects to somehow generate vertical fill. By psudo object I mean a texture that behaves like an object with a predefined height. An oxymoron I suppose (textures with object like behaviour, but efficient). Perhaps that is the challege. /Gavin newby

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By: Anonymous https:/2010/10/orthophotos-are-not-going-away/#comment-202 Fri, 08 Oct 2010 04:30:29 +0000 http://www.x-plane.com/dev_blog/?p=32#comment-202 Awesome to hear you've identified and are working to solve the texture/object alignment issues with v9 scenery – the only issue I ever had with it! /Nils

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