Comments on: Updating to OS X 10.6.x https:/2010/12/updating-to-os-x-10-6-x/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:02:43 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Lozz https:/2010/12/updating-to-os-x-10-6-x/#comment-112 Fri, 10 Dec 2010 18:47:08 +0000 http://www.x-plane.com/dev_blog/?p=21#comment-112 I don't know if it was because of 10.6 or because of updates to X-Plane. But when I ran the original release DVD (v9.0) of XP on 10.5.x I remember getting much better object performance. I had objects on tons or mega with default distance. Now I have objects turned down to 'a lot' on medium distance running 10.6.x and XP 9 fully updated. What more my 2008 Mac Pro 8-core 2.8 GHz can hardly handle any more objects than my early 2008 MacBook Pro 2-core 2.4 Ghz. I have the Mac Pro only run 1 object density higher than the MacBook.

I think 10.6 hogs more GFX resources in the background than 10.5. I noticed my GFX card fan would spin up a lot more with 10.6 than it use to with 10.5.

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By: Anonymous https:/2010/12/updating-to-os-x-10-6-x/#comment-113 Fri, 10 Dec 2010 15:05:43 +0000 http://www.x-plane.com/dev_blog/?p=21#comment-113 Thanks for the update. Just to let you know gentlemen: I'm running xp9 on my powerbook G4.

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By: Benjamin Supnik https:/2010/12/updating-to-os-x-10-6-x/#comment-114 Fri, 10 Dec 2010 14:38:28 +0000 http://www.x-plane.com/dev_blog/?p=21#comment-114 G5 guy, what video card do you have? I didn't think Apple ever put DX10-class video card into a ppc machine.

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By: G5 Guy https:/2010/12/updating-to-os-x-10-6-x/#comment-115 Fri, 10 Dec 2010 12:02:41 +0000 http://www.x-plane.com/dev_blog/?p=21#comment-115 Though impossible, of course, on a PPC machine.

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By: gthomas https:/2010/12/updating-to-os-x-10-6-x/#comment-116 Fri, 10 Dec 2010 09:50:13 +0000 http://www.x-plane.com/dev_blog/?p=21#comment-116 The upgrade from 10.5 to 10.6 is only $29. From 10.4 it's $119–still cheap for what you get.

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