Comments on: I Recognize That Scenery https:/2011/01/i-recognize-that-scenery/ Developer resources for the X-Plane flight simulator Tue, 01 Feb 2011 19:01:05 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Benjamin Supnik https:/2011/01/i-recognize-that-scenery/#comment-69 Sat, 08 Jan 2011 11:52:38 +0000 http://www.x-plane.com/dev_blog/?p=15#comment-69 I think the issue isn't performance, it's design assumptions…for example, how much code is in the sim that assumes that the airport index is immutable?

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By: Anonymous https:/2011/01/i-recognize-that-scenery/#comment-70 Sat, 08 Jan 2011 08:38:36 +0000 http://www.x-plane.com/dev_blog/?p=15#comment-70 In x plane 9 miss grass effect,is ther in x plane10?

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By: Arista https:/2011/01/i-recognize-that-scenery/#comment-71 Sat, 08 Jan 2011 05:22:19 +0000 http://www.x-plane.com/dev_blog/?p=15#comment-71 To decrease "scenery enumeration" time at start-up, wouldn't it suffice to cache all the information currently collected about (custom) scenery at each start-up, and only re-enumerate the entire scenery folder(s) if its/their time stamp has changed? If the time stamps haven't changed, X-Plane could just read in the cache file and be done.

A more radical approach would be optionally loading scenery asynchronously at start-up as well, and showing a mostly blank (white/gray) world initially… 😉

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By: Benjamin Supnik https:/2011/01/i-recognize-that-scenery/#comment-72 Fri, 07 Jan 2011 13:41:38 +0000 http://www.x-plane.com/dev_blog/?p=15#comment-72 It's on the list of things to look at post 10.0 ship…things in that bucket will have to be analyzed once we get the current work shipped.

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By: Dave Duck https:/2011/01/i-recognize-that-scenery/#comment-73 Fri, 07 Jan 2011 13:11:35 +0000 http://www.x-plane.com/dev_blog/?p=15#comment-73 Ben, will the ability to add/activate scenery packages on-the-fly be introduced in the ver 10 run? Is it under consideration at all?

Many of us have several GB of addons. It's just not feasible to start XP with them all in the Custom Scenery folder. Yet often we want to fly elsewhere on a whim. Forcing a restart to accommodate the addition of new custom scenery has always been a pain.

Cheers.

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By: Benjamin Supnik https:/2011/01/i-recognize-that-scenery/#comment-74 Thu, 06 Jan 2011 17:33:46 +0000 http://www.x-plane.com/dev_blog/?p=15#comment-74 naoliv,

Our next-gen city tech is not related to this.

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By: naoliv https:/2011/01/i-recognize-that-scenery/#comment-75 Thu, 06 Jan 2011 17:24:05 +0000 http://www.x-plane.com/dev_blog/?p=15#comment-75 ben i dont know if you can comment this but what do you think about this http://www.youtube.com/watch?v=-d2-PtK4F6Y and http://code.google.com/p/pixelcity/
will xplane10 use something like this since austin said that the cities wont use texture
will it be efficient and faster than now?

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