Comments on: An Accidentally Decent Picture https:/2011/02/an-accidentally-decent-picture/ Developer resources for the X-Plane flight simulator Sat, 05 Mar 2011 20:24:07 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: JSpahn https:/2011/02/an-accidentally-decent-picture/#comment-1735 Sat, 05 Mar 2011 20:24:07 +0000 http://www.x-plane.com/blog/?p=3181#comment-1735 Not even a remark on the raised highways, which look fantastic by the way. I really am excited to see what the final product will be…..

]]>
By: Larsa https:/2011/02/an-accidentally-decent-picture/#comment-1720 Mon, 28 Feb 2011 14:59:18 +0000 http://www.x-plane.com/blog/?p=3181#comment-1720 In reply to MaXim.

Stop whining. If you want to run a state of the art sim anno 2011 on an old PIII-450 Mhz then you probably should look into upgrading. Things happen in the electronics segment and one can not expect that one’s 12 year old PC should run todays sims just perfect without hiccups. Upgrade. And enjoy the new decade.

]]>
By: MaXim https:/2011/02/an-accidentally-decent-picture/#comment-1719 Mon, 28 Feb 2011 12:33:29 +0000 http://www.x-plane.com/blog/?p=3181#comment-1719 Look very nice – it will be great for VFR. But… :
1. Why sunday in X-Plane looks like a cloudy day in real world? Similary, no enough brightness and bloom effect.
2. So low fps on the screens – is a Videocard or CPU problem?

]]>
By: Daveduck https:/2011/02/an-accidentally-decent-picture/#comment-1715 Sun, 27 Feb 2011 22:13:51 +0000 http://www.x-plane.com/blog/?p=3181#comment-1715 Looking good, Ben.

In line with the recent Org discussion, any chance we’ll be seeing more realistically sized (i.e., generally shorter) trees in Ver 10?

]]>
By: Robin Peel https:/2011/02/an-accidentally-decent-picture/#comment-1703 Sat, 26 Feb 2011 01:35:34 +0000 http://www.x-plane.com/blog/?p=3181#comment-1703 In reply to Ben Supnik.

… and some of us even use Windows PCs (though I do admit to having just bought a Mac Book Pro!).

– Robin

]]>
By: Ben Supnik https:/2011/02/an-accidentally-decent-picture/#comment-1702 Fri, 25 Feb 2011 13:50:56 +0000 http://www.x-plane.com/blog/?p=3181#comment-1702 In reply to Brian Johnson.

What Chris said. Plus what’s really handy is people in the company all having different machines (where possible within the limited set of Apple hw offerings).

]]>
By: Chris Serio https:/2011/02/an-accidentally-decent-picture/#comment-1701 Fri, 25 Feb 2011 13:02:39 +0000 http://www.x-plane.com/blog/?p=3181#comment-1701 In reply to Brian Johnson.

Rest assured, the minute our development machines become a problem for us in terms of efficiency, we’ll get new ones for sure. The truth of the matter is however that it’s beneficial to keep around older machines so that we can have systems that more closely match what our users will have. If we all start developing on 8 core monsters, you guys lose because we don’t see potential candidates for optimization since we’d run in all situations at 100+ fps. 🙂

]]>
By: Brian Johnson https:/2011/02/an-accidentally-decent-picture/#comment-1700 Fri, 25 Feb 2011 09:17:54 +0000 http://www.x-plane.com/blog/?p=3181#comment-1700 I am surprised all you major contributors to X-P aren’t given new Mac/PCs by Austin so you can maximise your efforts in the time available. If Austin is big on charity it should be remembered that “charity starts at home”. Keep going Ben……. 🙂

BJ

]]>
By: Carrotroot https:/2011/02/an-accidentally-decent-picture/#comment-1698 Thu, 24 Feb 2011 14:17:41 +0000 http://www.x-plane.com/blog/?p=3181#comment-1698 I like the new ground textures in the 2nd pic (fubar_junction.png) … details such as rocks when you get up-close are nice to see.

]]>
By: Ford Prefect https:/2011/02/an-accidentally-decent-picture/#comment-1697 Wed, 23 Feb 2011 19:09:35 +0000 http://www.x-plane.com/blog/?p=3181#comment-1697 It does look amazing. Makes me wonder: how hard would it be to actually have a populated world with some people walking down the sidewalks here and there? I think this would make things way more immersive, while it shouldn’t be too hard to implement, as far as i can see. We’ve been flying in ‘dead’ worlds for as long as i can remember, where cars and planes seem to be the main lifeform inhabiting our planet (next to the flocks of birds and herds of deer infesting airports, that is).

]]>