Comments on: Draping Part 2: Draping a Polygon https:/2011/04/draping-part-2-draping-a-polygon/ Developer resources for the X-Plane flight simulator Tue, 19 Apr 2011 00:59:36 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Adolfo https:/2011/04/draping-part-2-draping-a-polygon/#comment-2000 Tue, 19 Apr 2011 00:59:36 +0000 http://www.x-plane.com/blog/?p=3203#comment-2000 In reply to Ben Supnik.

Great!

About Aster, still on research grade, the increase in resolution is significant, but there is a lot of noise and artifacts. Check a comparision I made
http://i.imgur.com/dQaLi.gif
At the end, you have to determinate what is more important accuracy or definition.

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By: Ben Supnik https:/2011/04/draping-part-2-draping-a-polygon/#comment-1970 Sun, 17 Apr 2011 16:08:50 +0000 http://www.x-plane.com/blog/?p=3203#comment-1970 In reply to Adolfo.

We are looking at CGIAR now. We have not made a final decision. We will need to come to with licensing terms with them as the data set is not free. I do not remember why we didn’t use it for v9; CGIAR is also revised so the properties of CGIAR now may not have been the same as what was available 4 years ago…we’re definitely looking at the current CGIAR now.

Re: ASTER – has it been processed yet, or is it still only ‘raw’ data that’s available? RAW unprocessed ‘research’ DEMs can be problematic.

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By: Adolfo https:/2011/04/draping-part-2-draping-a-polygon/#comment-1969 Sun, 17 Apr 2011 15:44:23 +0000 http://www.x-plane.com/blog/?p=3203#comment-1969 In reply to Ben Supnik.

Why not CGIAR directly?, all voids are already filled

The other possibility is to use ASTER, with a 30m resolution for the rest of the world…

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By: Ben Supnik https:/2011/04/draping-part-2-draping-a-polygon/#comment-1965 Fri, 15 Apr 2011 01:25:36 +0000 http://www.x-plane.com/blog/?p=3203#comment-1965 In reply to Adolfo.

The source is SRTM. For v9, we back-filled voids ourselves with our own filling algorithm and a composite of data sources; for v10 we will probably be compositing data sources again; we’re not sure if CGIAR will be one of them or not..it’s on the list.

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By: Adolfo https:/2011/04/draping-part-2-draping-a-polygon/#comment-1964 Fri, 15 Apr 2011 00:48:16 +0000 http://www.x-plane.com/blog/?p=3203#comment-1964 One question, the global scenery source is SRTM?

If so, are you using the latest corrected version withouth the voids that plagued the first releases?

This is the latest correted version:
http://srtm.csi.cgiar.org/

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By: Ben Supnik https:/2011/04/draping-part-2-draping-a-polygon/#comment-1949 Sun, 10 Apr 2011 23:57:05 +0000 http://www.x-plane.com/blog/?p=3203#comment-1949 In reply to Gert.

That is an astute comment! In fact we have looked at cases where we pick up a few triangles due to the order of operations (e.g. cut then triangulate vs. triangulate, cut, retriangulate might cut 6 tris to 4, which adds up when repeated a lot).

The main problem is one of code structure: a lot of times the polygons that are coming in are not guaranteed to be convex, which makes the cut operation trickier.

I do have a note to some day look at providing ‘native’ quad draping, because the quad case is the convex polygon case that comes up most where we could save a few tris.

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By: Gert https:/2011/04/draping-part-2-draping-a-polygon/#comment-1948 Sun, 10 Apr 2011 20:58:42 +0000 http://www.x-plane.com/blog/?p=3203#comment-1948 Hi Ben,

But can’t you first cut the polygon into multiple pieces to folow the underlaying scenery , and then triangulate?
Mabey it would result into less triangles?

a enthusiast user of x-plane from the Netherlands

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By: Ben Supnik https:/2011/04/draping-part-2-draping-a-polygon/#comment-1937 Fri, 08 Apr 2011 12:40:53 +0000 http://www.x-plane.com/blog/?p=3203#comment-1937 In reply to Ilari Kousa.

I believe that it does affect physics – that is, your plane will gain and lose acceleration as you go up and down hill, etc.

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By: Ilari Kousa https:/2011/04/draping-part-2-draping-a-polygon/#comment-1936 Fri, 08 Apr 2011 10:33:08 +0000 http://www.x-plane.com/blog/?p=3203#comment-1936 In reply to Ben Supnik.

Ben,

Will the unevenness of a runway affect airplane physics (accel/decel) in any way, or is it just a visual trick?

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By: Ben Supnik https:/2011/04/draping-part-2-draping-a-polygon/#comment-1930 Tue, 05 Apr 2011 19:38:36 +0000 http://www.x-plane.com/blog/?p=3203#comment-1930 In reply to Nelson.

It is only the same issue if the model was created with coplanar polygons…most of the time this is _not_ the case with airplanes. See my previous comments re: airplanes and zoom. It’s on my bug-fix list for v10.

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