Comments on: OpenStreetMap and X-Plane 10 https:/2011/04/openstreetmap-and-x-plane-10/ Developer resources for the X-Plane flight simulator Wed, 20 Apr 2011 20:31:26 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Airsim.net – simFlight PT – Flight Simulator – Simulação Aérea » Blog Archive » X-Plane 10 com nova base de mapas https:/2011/04/openstreetmap-and-x-plane-10/#comment-2023 Wed, 20 Apr 2011 20:31:26 +0000 http://www.x-plane.com/blog/?p=3322#comment-2023 […] O OpenStreetMap, assim conhecido, oferece mais detalhe na Europa e Estados Unidos. Mais detalhes, aqui! […]

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By: Xplane 10 getting even more real – Openstreetmap « Xplane10's Blog https:/2011/04/openstreetmap-and-x-plane-10/#comment-2018 Wed, 20 Apr 2011 07:16:05 +0000 http://www.x-plane.com/blog/?p=3322#comment-2018 […] OSM Intro and pics of new Xplane road complexity […]

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By: simFlight ES » Blog Archive » OPENSTREETMAP Y X-PLANE 10 https:/2011/04/openstreetmap-and-x-plane-10/#comment-2002 Tue, 19 Apr 2011 07:19:28 +0000 http://www.x-plane.com/blog/?p=3322#comment-2002 […] para Europa y más detallado para USA; Además, será una base de datos abierta; Más información aquí. […]

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By: simFlight.COM Flight Simulation News Source » Blog Archive » OpenStreetMap and X-Plane 10 https:/2011/04/openstreetmap-and-x-plane-10/#comment-2001 Tue, 19 Apr 2011 07:01:56 +0000 http://www.x-plane.com/blog/?p=3322#comment-2001 […] OSM, Update, X-Plane (No Ratings Yet) Loading … As X-Plane goes version 9.69, the version 10 development keeps going.It will have a new world scenery database (OpenStreetMap OSM) far better for Europe, […]

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By: Ben Supnik https:/2011/04/openstreetmap-and-x-plane-10/#comment-1996 Mon, 18 Apr 2011 18:40:44 +0000 http://www.x-plane.com/blog/?p=3322#comment-1996 In reply to Jack Skieczius.

Perhaps some day – a number of people have looked at this, both online and offline, in X-Plane and in other sim and non-sim communities!

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By: Ben Supnik https:/2011/04/openstreetmap-and-x-plane-10/#comment-1995 Mon, 18 Apr 2011 18:39:57 +0000 http://www.x-plane.com/blog/?p=3322#comment-1995 In reply to benny.

Hi Benny,
Well, for osm2xp the problem is coverage — for the global scenery the problem is DVD space. 😉 That is, we cannot afford to create one facade per building and still fit on disk. But yes, coverage in OSM can be a problem too, for any data layer.

The facade 2 engine will allow for nicer buildings, but it may not be appropriate for OSM…it generates more polygons to create those nice buildings. It’s really intended for airports.

But there are also some facade upgrades for both types of facades, so even with the ‘cheaper’ ones there will be some tricks you can use!

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By: Kenneth https:/2011/04/openstreetmap-and-x-plane-10/#comment-1993 Mon, 18 Apr 2011 16:06:06 +0000 http://www.x-plane.com/blog/?p=3322#comment-1993 Thinking through this, this offers some amazing opportunities to generate scenery. A couple of applications could be that relations defined for Amtrak (http://wiki.openstreetmap.org/wiki/Amtrak) could send passenger trains along their respective routes. Major highway interchanges that have layers on bridges could automatically generate beautiful multi-layered interchanges. Cars on the highways could obey speed limits should they exist. Buildings have been widely discussed but at least in the US and rural areas is quite difficult to come by. Gosh, this kind of system could be the basis for an exquisite, community-driven world simulator. You guys should make a Train Sim from this data. 😉

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By: Jack Skieczius https:/2011/04/openstreetmap-and-x-plane-10/#comment-1992 Mon, 18 Apr 2011 15:58:06 +0000 http://www.x-plane.com/blog/?p=3322#comment-1992 just an idea here, and i am sure maybe someone has thought of it already, but when it comes to buildings, would it not be a nice idea to have an open database for that as well? perhaps one made specifically for xplane. something like what google has on google earth. and instead of having all the data installed with xplane, have it download on the fly, which will save a lot on DVD cost.
This way, the community can slowly but surely update the world scenery with custom buildings, etc.
and for bandwidth, if you keep the building sizes low, say a few polygons and 256×256 texture sizes, and then bundle up whole areas into one object, that may just work no?

just an idea, but like i said, maybe you guys have thought of this already.

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By: Chris Hallam https:/2011/04/openstreetmap-and-x-plane-10/#comment-1989 Mon, 18 Apr 2011 14:56:46 +0000 http://www.x-plane.com/blog/?p=3322#comment-1989 Finally some cool news, very excited to have a much more realistic ground world and roads.

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By: benny https:/2011/04/openstreetmap-and-x-plane-10/#comment-1988 Mon, 18 Apr 2011 07:53:31 +0000 http://www.x-plane.com/blog/?p=3322#comment-1988 In reply to Ben Supnik.

The main problem with buildings in open street map is coverage.
Some parts of the world are very detailled (France, eastern europe as exemple), when United States are nearly empty.
It would be the major concern for xplane global scenery in my opinion.

So yes osm2xp can make custom scenery matching xposm roads/xplane10 osm roads, as long as you want a zone where open street maps buildings data is rich enough.

There’s also the possibility to add buildings data to your local area, that’s what the italian xplane community is doing.

Xplane 10 new facades spec will also help generating better looking buildings from osm data, i think i should be able to release an enhanced Osm2XP version a few days after xplane10 is out.

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