Comments on: OSM: How Can You Help? https:/2011/04/osm-how-can-you-help/ Developer resources for the X-Plane flight simulator Tue, 26 Apr 2011 13:56:24 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Daniel https:/2011/04/osm-how-can-you-help/#comment-2064 Tue, 26 Apr 2011 13:56:24 +0000 http://www.x-plane.com/blog/?p=3328#comment-2064 Sometimes we can see strange things in OSM. An example in Italy, an airfield I know is showed as a building !!!
http://www.openstreetmap.org/browse/way/89505620
I flew once here. There is a runway used by general aviation and an Italian Navy base.

Daniel

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By: Ben Supnik https:/2011/04/osm-how-can-you-help/#comment-2032 Thu, 21 Apr 2011 19:36:51 +0000 http://www.x-plane.com/blog/?p=3328#comment-2032 In reply to Andras Fabian.

I will say this:
– We are very lucky to have Andras and Albert working on the global scenery!!!!!!
– But I can’t guarantee that their work on the global scenery will be as detailed as what they can do in custom scenery, simply due to distribution requirements.
This goes beyond forests…we’ve talked about whether we could produce base meshes at higher mesh res than the global scenery. The bottom line is there’s a ton of data out there and a ton we can do . Global scenery is the beginning, not the end.

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By: Andras Fabian https:/2011/04/osm-how-can-you-help/#comment-2031 Thu, 21 Apr 2011 19:32:41 +0000 http://www.x-plane.com/blog/?p=3328#comment-2031 In reply to Ben Supnik.

Yes, that might be true. But from my understanding we will be quite a bit better with XP10 forests than XP9 was. At least they are derived from the same high quality data source as our custom forests were … so it is only a question of the processing (and how we tune it to make the result fit in the limited DVD space).
To be honest, I hoped, that my custom forests won’t be needed anymore for XP10 (would be quite a PITA to bring all the data and scripts up to the latest level etc.). But this doesn’t mean, that there aren’t ideas floating around (in my head) about “improved” ….uhm … scenery packs.

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By: Ben Supnik https:/2011/04/osm-how-can-you-help/#comment-2026 Thu, 21 Apr 2011 12:58:10 +0000 http://www.x-plane.com/blog/?p=3328#comment-2026 In reply to Denver.

It is beyond the scope of the global scenery to ship the _most_ accurate possible forest data – I don’t think the global scenery will for example, ever be more accurate than the custom packs that Alpilotx and Albert put out. It’s a question of DVD space.

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By: Denver https:/2011/04/osm-how-can-you-help/#comment-2025 Thu, 21 Apr 2011 12:55:28 +0000 http://www.x-plane.com/blog/?p=3328#comment-2025 In reply to Ben Supnik.

If you’re not going to use OSM data for forest, are you going to use better data from an other source? Forest in europe where not that good in xp9.

Anyway it looks really promising. I hope you can achieve all your objectives!

Denver

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By: Dionos https:/2011/04/osm-how-can-you-help/#comment-2021 Wed, 20 Apr 2011 19:24:03 +0000 http://www.x-plane.com/blog/?p=3328#comment-2021 This is the first time I study openstreetmap. The detail it’s got is really amazing! Even places that are not very well known contain a lot of data.

I think it’s great source material for a simulator like X-Plane. And there’s definitely more data that can be used. I do wonder whether the places will look right from up above compared to satellite images. Because houses, trees and roads have very diffident shapes and colors all over the world.

This blog made me very interested about X-Plane 10!

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By: John https:/2011/04/osm-how-can-you-help/#comment-2019 Wed, 20 Apr 2011 07:55:26 +0000 http://www.x-plane.com/blog/?p=3328#comment-2019 In reply to vex.

Thumbs up too! I just can’t wait for XP10 ..!

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By: vex https:/2011/04/osm-how-can-you-help/#comment-2012 Tue, 19 Apr 2011 23:18:01 +0000 http://www.x-plane.com/blog/?p=3328#comment-2012 In reply to Ben Supnik.

Thumbs up anyway, good job! 🙂

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By: Kenneth https:/2011/04/osm-how-can-you-help/#comment-2011 Tue, 19 Apr 2011 21:26:40 +0000 http://www.x-plane.com/blog/?p=3328#comment-2011 The easiest way to edit is to use the in-browser Potlatch. As Ben mentioned, one of the biggest problems is missing bridge data. To add a bridge, you need to “break” the way into three connected segments (before the bridge, the bridge itself, and after the bridge), and then increase the level so that the bridge is above ground level (this is easily overlooked). I’m not sure if X-Plane will use the layers data, but if they do it could lead to some awesome looking elevated highway interchanges, such as http://www.openstreetmap.org/?lat=33.78069&lon=-117.8789&zoom=15&layers=M

It’s worth mentioning that while most roads in the stock TIGER set look pretty good, railroads are often way out of kilter. I’d encourage mappers to place special focus on making sure railroads don’t have unrealistic bends and turns in them.

There’s a lot of area where National Hydrography Dataset water data is missing. For a list of completed segments and instructions on how to add NHD to your area, visit http://wiki.openstreetmap.org/wiki/National_Hydrography_Dataset. If you add a basin or sub-basin, be sure to add it to the list of imported areas on the wiki.

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By: Ben Supnik https:/2011/04/osm-how-can-you-help/#comment-2010 Tue, 19 Apr 2011 19:57:09 +0000 http://www.x-plane.com/blog/?p=3328#comment-2010 In reply to vex.

Not for the first pass, no. Generally, we are only planning (for the v10 cut) at this point on using the data listed in the previous post.

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