Comments on: Coping With New Features https:/2011/05/coping-with-new-features/ Developer resources for the X-Plane flight simulator Thu, 02 Jun 2011 22:11:16 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Geoff Shepherd https:/2011/05/coping-with-new-features/#comment-2320 Thu, 02 Jun 2011 22:11:16 +0000 http://www.x-plane.com/blog/?p=3392#comment-2320 Excellent work, Ben. The default shadow almost looks appropriate for scattered general light (i.e. starlight, moonlight, city light pollution), perhaps if it were more diffuse.

Another commenter noted the non-believable lighting in FSX. To me, FSX looks like an overdone HDR photo – more painterly and less real. Our eyes work more like dynamic-range-limited film (digital or otherwise). I could see a future X-Plane camera supporting automatic exposure, so a brightly lit day renders the dark shadows of a hangar interior as nearly black when viewed from outside… or when viewed from inside, the outside world looks overexposed and blindingly bright. Just like we see in real life. Extra credit for night-vision adjustment over time that can be wiped out with an accidental bright white light. 😉

Was nice meeting you an AOPA in San Jose a few years ago. Hope all is well!

Geoff
Everett, WA

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By: Olivier Faivre https:/2011/05/coping-with-new-features/#comment-2275 Thu, 26 May 2011 09:39:53 +0000 http://www.x-plane.com/blog/?p=3392#comment-2275 Wow ! 3D cockpit will look amazing with dynamics shadows !

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By: Ben Supnik https:/2011/05/coping-with-new-features/#comment-2274 Wed, 25 May 2011 18:31:10 +0000 http://www.x-plane.com/blog/?p=3392#comment-2274 In reply to AJ.

As of now, the whole thing is cut out. We have a few different ways to deal with this in the code, and I don’t know what the final authoring interface will look like, so it’s too soon to alter your airplane.

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By: AJ https:/2011/05/coping-with-new-features/#comment-2273 Wed, 25 May 2011 18:27:27 +0000 http://www.x-plane.com/blog/?p=3392#comment-2273 In reply to Ben Supnik.

So will the glass parts use a cutoff alpha to determine what’s shadowed, or does the entire geometry get left out of the shadow casting? Say for example I have an opaque sticker affixed to the window in the cockpit. If that’s just textured onto the glass object, will it cast a shadow, or would I need to make it a separate piece of geometry to make it cast shadows in the cockpit?

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By: Ben Supnik https:/2011/05/coping-with-new-features/#comment-2272 Wed, 25 May 2011 18:00:43 +0000 http://www.x-plane.com/blog/?p=3392#comment-2272 In reply to AJ.

Sort of. You _do_ get dynamic shadows in the cockpit. But the dynamic shadow system can’t shadow translucent things – so glass is simply excluded. So you’ll get a nice shadow from the metal frame of a glass canopy, but you won’t get a tinted shadow from, for example, a translucent visor.

This is why it is very important that the ‘glass’ elements of your plane be marked “glass” in Plane-Maker — so that the glass doesn’t cast fully opaque shadows.

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By: AJ https:/2011/05/coping-with-new-features/#comment-2271 Wed, 25 May 2011 17:58:38 +0000 http://www.x-plane.com/blog/?p=3392#comment-2271 This just dawned on me after seeing the screencaps: Are we going to have dynamic shadows from canopy frames, glare hoods etc. in 3-d cockpit view in v.10?!

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By: Reiss https:/2011/05/coping-with-new-features/#comment-2270 Wed, 25 May 2011 16:32:29 +0000 http://www.x-plane.com/blog/?p=3392#comment-2270 Please make the night dark and lights more intense like real life. I hate the look of the night in FSX – too bright and unreal.

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By: Patrick Bureau https:/2011/05/coping-with-new-features/#comment-2269 Wed, 25 May 2011 15:20:22 +0000 http://www.x-plane.com/blog/?p=3392#comment-2269 That looks awesome!!

Speaking of new features…. will XP 10 feature Tropical Waters ???

🙂

thank you

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By: Flightime56 https:/2011/05/coping-with-new-features/#comment-2268 Wed, 25 May 2011 12:10:43 +0000 http://www.x-plane.com/blog/?p=3392#comment-2268 In reply to Ben Supnik.

He did too…(return)

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By: Ilari Kousa https:/2011/05/coping-with-new-features/#comment-2267 Wed, 25 May 2011 11:50:09 +0000 http://www.x-plane.com/blog/?p=3392#comment-2267 In reply to Juano.

This is certainly still work in progress…

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