I read somewhere you already do lighting in linear space. Well then you could add some skylight no?
]]>6 renders from around the object of interest. i don’t think this would be needed to update often, could be done as a very low priority job. i have red that racing games do this,…e.g. 2003 project gotham 2 comes to mind.
]]>We will not have dynamic environmental reflections in 10.0.
We _might_ have them in 10.x. It’s something we are interested in and it’s on the short list for the next set of ren features, but there’s no guarantees of course.
I think they’ll be variably expensive based on ren settings…lots of ways to dial them up and down.
I don’t think we’ll do static cube map reflections – what would you bake into the cube map?
]]>Not at all. In this picture I have temporarily hacked X-Plane to reveal an aspect of the authoring process for the education of third party authors. This is not something we will ship, it has no use to users. It just lets authors see how plane is built, sort of like an X-Ray.
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