Comments on: Art Assets and the Library https:/2011/09/art-assets-and-the-library/ Developer resources for the X-Plane flight simulator Sat, 24 Sep 2011 20:08:41 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: chris https:/2011/09/art-assets-and-the-library/#comment-2908 Sat, 24 Sep 2011 20:08:41 +0000 http://www.x-plane.com/blog/?p=3727#comment-2908 In reply to James.

same

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By: donbach https:/2011/09/art-assets-and-the-library/#comment-2881 Fri, 23 Sep 2011 20:31:24 +0000 http://www.x-plane.com/blog/?p=3727#comment-2881 James, you have company. šŸ™‚

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By: James https:/2011/09/art-assets-and-the-library/#comment-2880 Fri, 23 Sep 2011 20:03:55 +0000 http://www.x-plane.com/blog/?p=3727#comment-2880 Am I the only one that starts feeling depression symptoms every time this blog goes without an update for more than a week? šŸ˜‰

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By: Ben Supnik https:/2011/09/art-assets-and-the-library/#comment-2878 Fri, 16 Sep 2011 14:24:09 +0000 http://www.x-plane.com/blog/?p=3727#comment-2878 In reply to Mickaƫl.

Wait – this is not correct. We are going to provide our lego bricks _and_ use them in the sim by default! The content creator can use them or ignore them.

And as always (even in x-plane 9) a custom scenery pack can use “exclusion zones” to _delete_ the default airports, so you don’t have collisions between overlays and default airports.

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By: Mickaƫl https:/2011/09/art-assets-and-the-library/#comment-2877 Fri, 16 Sep 2011 11:04:50 +0000 http://www.x-plane.com/blog/?p=3727#comment-2877 In reply to Ben Supnik.

I see, you will implement them, but not activate them as default, and the content creator will have the choice using them or not. I can’t say I’m happy reading this, but hey market has its reasons I suppose.

I’m curious, what other uses of that hooks do you have in mind ?

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By: Andzin https:/2011/09/art-assets-and-the-library/#comment-2876 Fri, 16 Sep 2011 02:55:05 +0000 http://www.x-plane.com/blog/?p=3727#comment-2876 Speaking of art assets I would like to ask you what about the sound assets in XP-10. Do you want to leave the airports silent? Silent air traffic, no background sounds etc? AFIAK the only source of sound in X-Plane planet is the very basic sound of the single airplane (int/ext). Any plans to change that situation? Every other serious simulator has such a environmental sounds.

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By: Ben Supnik https:/2011/09/art-assets-and-the-library/#comment-2870 Thu, 15 Sep 2011 14:12:30 +0000 http://www.x-plane.com/blog/?p=3727#comment-2870 In reply to Flo.

The parked cars are using the wrong lib entry – there are entries for cars that are on and cars that are parked.

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By: Ben Supnik https:/2011/09/art-assets-and-the-library/#comment-2869 Thu, 15 Sep 2011 14:11:53 +0000 http://www.x-plane.com/blog/?p=3727#comment-2869 In reply to Mickaƫl.

We didn’t choose any right option, and we didn’t pick no-DRM because we think it’s better. We simply haven’t done anything yet.

The most likely plan is to provide hooks and let third parties decide what they want to do about DRM on an individual basis. The hooks we’re looking at it would have a number of uses other than DRM as well.

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By: Flo https:/2011/09/art-assets-and-the-library/#comment-2868 Thu, 15 Sep 2011 14:00:00 +0000 http://www.x-plane.com/blog/?p=3727#comment-2868 Sounds as it will be very easy to edit and add art assets in V10. That will make it easy for 3rd party-developers to create additional content at a low price. And of course itĀ“s good news for freeware-developers too.

But: Most of the scenery stuff “released” is 9 or even more month old and I still have no real idea of what a mayor city, a large airport, the ocean, the clouds or a mixed landscape will finally look like by default…
Any chance we will see more of the art assets / v10-scenery soon?

PS: Someone left the lights on in the parked cars @ “Airport Lego Bricks / in_sim_1”.
Bug or feature?

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By: Mickaƫl https:/2011/09/art-assets-and-the-library/#comment-2867 Thu, 15 Sep 2011 09:18:27 +0000 http://www.x-plane.com/blog/?p=3727#comment-2867 In reply to Ben Supnik.

Thank you for choosing the right option by not implementing some kind of DRM. While I understand the need for protection that authors may ask, these had never protected anything from pirates, and even worse they introduce severe problems for the people who actually bought the content and have a genuine license.
DRM is more a problem than a solution. This technology has some history now and I think we should learn from our mistakes.

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