Comments on: Placing Jetways https:/2011/09/placing-jetways/ Developer resources for the X-Plane flight simulator Mon, 12 Sep 2011 16:10:45 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: chris https:/2011/09/placing-jetways/#comment-2843 Mon, 12 Sep 2011 16:10:45 +0000 http://www.x-plane.com/blog/?p=3718#comment-2843 In reply to chris.

?? please answer my questions

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By: chris https:/2011/09/placing-jetways/#comment-2837 Sat, 10 Sep 2011 14:31:03 +0000 http://www.x-plane.com/blog/?p=3718#comment-2837 In reply to Ben Supnik.

“Have you planned any default pushback for the full Airline experience?”

can you answer this inquiry too?

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By: donbach https:/2011/09/placing-jetways/#comment-2835 Fri, 09 Sep 2011 21:33:41 +0000 http://www.x-plane.com/blog/?p=3718#comment-2835 And, Peter, I think you meant “deprecated” in reference to WorldEditor, err, WorldMaker.:)

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By: chris https:/2011/09/placing-jetways/#comment-2831 Fri, 09 Sep 2011 02:38:45 +0000 http://www.x-plane.com/blog/?p=3718#comment-2831 In reply to Ilari Kousa.

I’m relaxed, just wondering how much functional /newer features will be in v-10 on mass scale. jetways that don’t move, minus the plugin auto gate ( which is a pain) is rather un realistic and annoying. i’ll fold on that, fine.. but to get most major airports( even just US) empty again is very disappointing. After over a year of delays and waiting/ slow put out of information, I’d expect v-10 to be full blast amazing; hence ‘realistic” airport.

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By: Ben Supnik https:/2011/09/placing-jetways/#comment-2826 Thu, 08 Sep 2011 22:25:25 +0000 http://www.x-plane.com/blog/?p=3718#comment-2826 In reply to Peter Cole.

Peter, I edited your post, replaced WorldEditor with WorldMaker.

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By: Peter Cole https:/2011/09/placing-jetways/#comment-2825 Thu, 08 Sep 2011 22:21:29 +0000 http://www.x-plane.com/blog/?p=3718#comment-2825 X-Plane 7 was fine for flying but the scenery stank. However we *could* edit quite a bit with World Maker. X-Plane 8 was better for flying and the scenery was vastly improved, but we *couldn’t* edit it as World Maker was depreciated (and beaches were missing in the Southern Hemisphere!). X-Plane 9 is great for flying, has great scenery and the editing tools are getting there. X-Plane 10 will no doubt also be great for flying, have great scenery and it looks like it’ll have some great editing tools too. While perhaps calling it the Holy Grail is over the top, it sure is getting close. This is fantastic work Ben. It looks like your years of hard graft are really paying off.

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By: Ben Supnik https:/2011/09/placing-jetways/#comment-2822 Thu, 08 Sep 2011 21:30:27 +0000 http://www.x-plane.com/blog/?p=3718#comment-2822 In reply to Charles Gervais.

Jetways are objects in the library – use them in your own custom scenery, or make a library with replacements to customize.

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By: Charles Gervais https:/2011/09/placing-jetways/#comment-2821 Thu, 08 Sep 2011 21:29:17 +0000 http://www.x-plane.com/blog/?p=3718#comment-2821 Awesome features! Every post in this blog double my satisfaction of having switch from FSX to Xplane. XP9 is awesome, V10 will get us the true experience.

Have you planned any default pushback for the full Airline experience?

Picky question: Are jetways objects same as other objects, meaning we can modify them? Many airports have custom jetways with ads on them…

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By: Ben Supnik https:/2011/09/placing-jetways/#comment-2817 Thu, 08 Sep 2011 19:48:19 +0000 http://www.x-plane.com/blog/?p=3718#comment-2817 In reply to mattp52.

Individual attached OBJs (on a fac, road network, or autogen scene) get their own LOD. Facs can have their own LODs too.

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By: mattp52 https:/2011/09/placing-jetways/#comment-2816 Thu, 08 Sep 2011 19:16:07 +0000 http://www.x-plane.com/blog/?p=3718#comment-2816 Just wondering how granular LOD control will be on the .agp and .fac elements? Can the objects attached to either have independent LOD thresholds from their parent?

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