Comments on: Who Needs the Ocean? https:/2011/09/who-needs-the-ocean/ Developer resources for the X-Plane flight simulator Sat, 01 Oct 2011 19:09:27 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Deane https:/2011/09/who-needs-the-ocean/#comment-2931 Sat, 01 Oct 2011 19:09:27 +0000 http://www.x-plane.com/blog/?p=3668#comment-2931 One problem I’ve had with X-Plane 9.x is the water is almost always moving way too fast. I’m sitting at KaiTak and the water ironically looks like a 400 mph tsunami coming in. Then, all of a sudden the surface texture switches direction or begins to moves at a normal 1-2 mph pace.

When coming in for a landing some place, quite often the water surface is moving super fast at weird directions busting the illusion entirely.

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By: Richard https:/2011/09/who-needs-the-ocean/#comment-2792 Wed, 07 Sep 2011 15:06:12 +0000 http://www.x-plane.com/blog/?p=3668#comment-2792 Do you use larger, low res tiles with different textures when you zoom right out to curved planet views?

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By: vonhinx https:/2011/09/who-needs-the-ocean/#comment-2786 Tue, 06 Sep 2011 17:56:25 +0000 http://www.x-plane.com/blog/?p=3668#comment-2786 I really like that second picture. Is that farther than can be seen in XP9?

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By: James https:/2011/09/who-needs-the-ocean/#comment-2785 Tue, 06 Sep 2011 15:54:28 +0000 http://www.x-plane.com/blog/?p=3668#comment-2785 Love the Washington State 😉

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By: Ben Supnik https:/2011/09/who-needs-the-ocean/#comment-2784 Tue, 06 Sep 2011 14:29:40 +0000 http://www.x-plane.com/blog/?p=3668#comment-2784 In reply to Philipp.

Yep – when I post pics to the dev blog I rarely bother to do things like:
* turn on anti-aliasing
* get rid of debug art assets and experimental stuff
* hide whatever the hell datarefs are on the screen…
The pics are really supposed to be “this is what we’re working on” not “this is what you will see when you fly”.

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By: Philipp https:/2011/09/who-needs-the-ocean/#comment-2783 Tue, 06 Sep 2011 14:12:10 +0000 http://www.x-plane.com/blog/?p=3668#comment-2783 Nice one. The second screenshot could use a lot of anti-aliasing though, especially when looking at the mountain at the horizon.

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