Comments on: X-Plane 10 and GPU Power https:/2011/10/x-plane-10-and-gpu-power/ Developer resources for the X-Plane flight simulator Tue, 11 Oct 2011 14:12:04 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Rodney Clark https:/2011/10/x-plane-10-and-gpu-power/#comment-3047 Tue, 11 Oct 2011 14:12:04 +0000 http://www.x-plane.com/blog/?p=3738#comment-3047 Who do we think will buy that DirectX version 78 even there are just very direct x which is better and latest, now looking forward for the release of DirectX 11.

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By: What to get - MacNN Forums https:/2011/10/x-plane-10-and-gpu-power/#comment-3013 Mon, 10 Oct 2011 04:20:35 +0000 http://www.x-plane.com/blog/?p=3738#comment-3013 […] Posted by P  Where did you see that? Blog of a guy who programs flight sims for a living: X-Plane 10 and GPU Power | X-Plane Developer Blog Hardware Advice: Make sure you have your video card in a PCIe x16 slot! The new Thunderbolt Mac […]

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By: Samu Mäntyniemi https:/2011/10/x-plane-10-and-gpu-power/#comment-2992 Tue, 04 Oct 2011 20:51:17 +0000 http://www.x-plane.com/blog/?p=3738#comment-2992 In reply to James.

I currently have my XP9 cockpit on a single i7-980x + GTX580 + ATI HD 4800 so that GTX580 drives 3 monitors through matrox th2go for the visual and ATI card takes care of the instrument panel via Simavio. This works great except for the fact that the visual is one 3d view stretched over 3 screens covering about 95 degrees of FOV. The problem of course is that the visual is not very realistic towards the edges of the display when it comes to the sizes of objects and the behavior of the horizon when turning and climbing etc. It would be better to have the 3 screens as 3 different views angled to -32.5,0,32.5 and having 32.5 degrees of FOV on each. Ben’s answer is very informative for me because it means that it is not possible to achieve this with one computer with XP10 either, so now I know that I need to go computer shopping to have 2 more computers to get the kind of visual that I want. The implication of the second answer is not that clear cut, but it seems that perhaps I could do ok by having GTX580s also in the new computers as well.

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By: vonhinx https:/2011/10/x-plane-10-and-gpu-power/#comment-2982 Tue, 04 Oct 2011 08:41:28 +0000 http://www.x-plane.com/blog/?p=3738#comment-2982 Very informative and helpful post and discussions — thanks!

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By: Ben Supnik https:/2011/10/x-plane-10-and-gpu-power/#comment-2978 Mon, 03 Oct 2011 23:25:20 +0000 http://www.x-plane.com/blog/?p=3738#comment-2978 In reply to malex.

8-bit color only.

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By: John https:/2011/10/x-plane-10-and-gpu-power/#comment-2977 Mon, 03 Oct 2011 23:14:19 +0000 http://www.x-plane.com/blog/?p=3738#comment-2977 Ben;

I am not here to go “when do we get the demo?!!” But, based on all the posts you’ve done explaining how x-plane works, I have to say that when the day arrives, I will be tremendously excited. I have a Mac Pro 8 core, with a 5870, and I am uh, interested in seeing how hard I can push it.

(Well, I can do that easily with multithreaded rendering, but i mean.. .you know.. with a little more immediate feedback!)

Thanks for balancing the CPU/GPU behavior of x-plane (this is the part that is on topic.) Its been a little weird to be able to run X-plane 9 at full speed with Blender rendering in the background, while the GPU is barely even aware that something is happening.

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By: malex https:/2011/10/x-plane-10-and-gpu-power/#comment-2976 Mon, 03 Oct 2011 22:13:45 +0000 http://www.x-plane.com/blog/?p=3738#comment-2976 Firstly, thanks for all the hard work and resulting info – really interesting.

As I am about to buy a new 2560×1440 monitor, I have a question about colour depth :

I have a choice of 8 or 10 bit colour (16.7 million or 1.07 billion), so will X-plane 10 support 10 bits and will I notice the difference? I believe my HD 4870 GPU will support 10 bits at this resolution.

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By: Flightime56 https:/2011/10/x-plane-10-and-gpu-power/#comment-2975 Mon, 03 Oct 2011 22:03:11 +0000 http://www.x-plane.com/blog/?p=3738#comment-2975 In reply to Filippo.

In The Bin!….thanks

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By: James https:/2011/10/x-plane-10-and-gpu-power/#comment-2974 Mon, 03 Oct 2011 21:49:33 +0000 http://www.x-plane.com/blog/?p=3738#comment-2974 Just wanted to add that yes, that will require a really beefy configuration, and can be easily bottlenecked by the bandwidth issues that Ben mentioned.

Hoping that LGA2011 gets some of that addressed next year with quad-channel memory (bringing bandwidth from 25.6 GB/s to 51.2 GB/s) and 40-lane PCIe 3.0 bus (from 5 GT/s to 8 GT/s).

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By: James https:/2011/10/x-plane-10-and-gpu-power/#comment-2973 Mon, 03 Oct 2011 19:44:57 +0000 http://www.x-plane.com/blog/?p=3738#comment-2973 In reply to Ben Supnik.

What is being described above (1) is what I’m looking for (building a home cockpit from one single computer), and it might actually be achievable with a couple of existing solutions from ATI (Eyefinity + CrossfireX) or NVIDIA (2D Surround + SLI). I’m planning on doing that myself, learning how it goes during the process.

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