Comments on: An Awesome NVidia Artifact https:/2011/12/an-awesome-nvidia-artifact/ Developer resources for the X-Plane flight simulator Wed, 14 Dec 2011 18:08:14 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Gonçalo Carvalho https:/2011/12/an-awesome-nvidia-artifact/#comment-3641 Wed, 14 Dec 2011 18:08:14 +0000 http://www.x-plane.com/blog/?p=3851#comment-3641 First time I used XP10 10.00b no problems using settings from ATI CCC not XP10 App. But after version 10.02b I have this problem like the pic shows us. It’s is better if you guys could make us use both options: XP10 Settings or ATI/Nvidia CCC because with CCC I can earn more FPS (50-60) against XP10 settings (20-30). Ah … HDR is off (10-20). I also updated my video card and XP10 10.03B4. Solutions???

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By: Ian Gergin https:/2011/12/an-awesome-nvidia-artifact/#comment-3587 Sat, 10 Dec 2011 16:36:03 +0000 http://www.x-plane.com/blog/?p=3851#comment-3587 I’m having massive problems with X-Plane 10 retail on the following hardware:

Intel Core i7 2600K @ 4.4GHz
16GB DDR3-2000 RAM
2 x 120GB OCZ Vertex 2 SSD
1.5GB Zotac Geforce GTX 580 (285.62 drivers, stock speed)
Windows 7 Pro 64-bit

I am getting MASSIVE artifacts and geometrical faults everywhere – on the aircraft model, scenery, roads, sky, etc. I’ve already tried the above suggestions such as making sure my AA and AF settings in the nVidia control panel are App-Controlled.

What seems to help is setting a shadow setting as low as possible (currently I have it on static).

The weird stuff happens regardless of aircraft selected or world location.

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By: eddie https:/2011/12/an-awesome-nvidia-artifact/#comment-3583 Fri, 09 Dec 2011 20:03:50 +0000 http://www.x-plane.com/blog/?p=3851#comment-3583 Ben,
The latest update as of today, it seems that with HDR on I’m able to hold the frame rates pretty close to no HDR.
However, I have no AA with HDR on. (shadows only work with global low or below)
I’ve tried with nVidia inspector profile on & off, just in-game also.
I’ve tried 3 different drivers up to 290.36, but with that beta driver XPX will not run,
I just get a blank screen and have to re-boot.
I’m using Geforce Driver 285.62 now.

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By: Felipe https:/2011/12/an-awesome-nvidia-artifact/#comment-3582 Fri, 09 Dec 2011 11:57:02 +0000 http://www.x-plane.com/blog/?p=3851#comment-3582 I have an iMac with an ATI Radeon 2600 Pro HD and when I run X-Plane 10 on OSX Lion it works fine, but when I run it on Windows via Bootcamp, I have the exactly issue you described. So it seems not a nVidia exclusive issue.

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By: James https:/2011/12/an-awesome-nvidia-artifact/#comment-3576 Thu, 08 Dec 2011 00:17:21 +0000 http://www.x-plane.com/blog/?p=3851#comment-3576 Had the same problem on my system before updating to the third beta. Fix may have been to turn on atmospheric scattering.

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By: Photosmith https:/2011/12/an-awesome-nvidia-artifact/#comment-3575 Wed, 07 Dec 2011 22:42:15 +0000 http://www.x-plane.com/blog/?p=3851#comment-3575 The 737 at the runway horizon is truly awe-inspiring. I literally laughed out loud when I saw that. Anyway, I had the stuck throttle problem and it persisted across all aircraft. Even the stock Cessna 172, which I’m pretty sure is an aircraft not normally equipped with auto-throttle. In my case, I could still advance the throttle by hitting F2 and pressing F1 closed the throttle. I “fixed” it by deleting every single X-Plane preference file, as removing the calibration one alone did not work.

It happened to me while I had last closed X-Plane 10.01 with the Propjet, possibly with autothrottle set. In 10.03 the Propjet is gone and my joystick throttle never worked right until after deleting all preference files. Anyway, have fun squashing all the bugs. I imagine you’ll stay busy for at least a couple months, which is plenty of time for me to save up to buy or build a new computer by spring.

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By: Alejandro García https:/2011/12/an-awesome-nvidia-artifact/#comment-3574 Wed, 07 Dec 2011 20:09:55 +0000 http://www.x-plane.com/blog/?p=3851#comment-3574 In reply to Richard.

Yeah, I have to change several time the screen resolution just to see some 32 bit resolutions in the list.

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By: Alejandro García https:/2011/12/an-awesome-nvidia-artifact/#comment-3573 Wed, 07 Dec 2011 18:26:59 +0000 http://www.x-plane.com/blog/?p=3851#comment-3573 In reply to Ben Supnik.

Dunno why but when I start a fresh beta, it starts in 16 bits even when default option is the one to copy the desktop resolution (can’t remember the exact name).

Anyway, just add a popoup saying “when you turn your sim into 16 bits, Austin buys a kitten. Please, we have enough kittens!” xD

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By: Ben Supnik https:/2011/12/an-awesome-nvidia-artifact/#comment-3572 Wed, 07 Dec 2011 17:42:56 +0000 http://www.x-plane.com/blog/?p=3851#comment-3572 In reply to edward.

I don’t think this is as simple as driver bug…the behavior is too consistent across both vendors.

To make it weirder, I found code in X-plane that simply avoids the direct blit and uses a shader to copy IF there is ANY FSAA involved. That’s probably why we don’t see this when you pick X-Plane’s FSAA – then X-Plane knows what’s going on and takes the conservative code path. I’ll make a special build on Windows and see what happens…

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By: Ben Supnik https:/2011/12/an-awesome-nvidia-artifact/#comment-3571 Wed, 07 Dec 2011 17:34:01 +0000 http://www.x-plane.com/blog/?p=3851#comment-3571 In reply to Andzin.

Can ypu post me _only_ the OpenGL extension list from your log.txt file? That’s that HUGE list of stuff like GL_ARB_multisample GL_EXT_kitchen_sink in one long paragraph.

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