Comments on: Bad Alex! Bad!!! (The Road Map For Memory) https:/2011/12/bad-alex-bad-the-road-map-for-memory/ Developer resources for the X-Plane flight simulator Sun, 25 Dec 2011 14:47:24 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Tobias https:/2011/12/bad-alex-bad-the-road-map-for-memory/#comment-3867 Sun, 25 Dec 2011 14:47:24 +0000 http://www.x-plane.com/blog/?p=3870#comment-3867 I have 32bit Windows 7. Does that mean that mean that X-Plane has 3gb of address space? I tried the Vista tweak and got an error message.

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By: David https:/2011/12/bad-alex-bad-the-road-map-for-memory/#comment-3830 Thu, 22 Dec 2011 02:15:19 +0000 http://www.x-plane.com/blog/?p=3870#comment-3830 You show how to increase ram from 2 to 3 gb
to help reduce the “bad_alloc” in win xp
but how do you do that in win 7?

Thank you

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By: adept https:/2011/12/bad-alex-bad-the-road-map-for-memory/#comment-3809 Wed, 21 Dec 2011 15:17:38 +0000 http://www.x-plane.com/blog/?p=3870#comment-3809 Hi Ben, I can feel with you.
I did a Windows/Mac cross-platform OGL abstraction before, with multi-thread contexts, and I too absolutely [[[dispise this:brain] damage:of a:language] which:is Objective:C].

Are you on MingGW for Windows? There is a MinGW64 port out there, so no need to switch to Visual Studio.

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By: Ben Supnik https:/2011/12/bad-alex-bad-the-road-map-for-memory/#comment-3785 Tue, 20 Dec 2011 21:11:35 +0000 http://www.x-plane.com/blog/?p=3870#comment-3785 In reply to Powermacguy.

Yes. This is not a total rewrite – just a rewrite of the code that calls OS-specific Carbon APIs to build windows, process events, and set up OpenGL. There are other OS-specific APIs we call that I have not yet checked for 64-bit happiness (HID and friends, etc.) so I’m not sure what else needs a rewrite.

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By: Powermacguy https:/2011/12/bad-alex-bad-the-road-map-for-memory/#comment-3768 Mon, 19 Dec 2011 19:00:32 +0000 http://www.x-plane.com/blog/?p=3870#comment-3768 If my knowledge is correct, wouldn’t a lot of the c++ code stay the same except that you have to somehow bridge cocoa for the top layer GUI and calls(ex. mouse and other calls onto the window and asking the os for information) and other platform specific code but for the most part cocoa is just used for talking directly to the OS and not really interfering with the actual flight sim logic? Because you can compile 64bit c++ under a thin layer of cocoa and it works just fine. Where I was working we would code almost everything in c++ for portability and have a thin cocoa layer for interacting with the UI.

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By: CrvenaZvezda https:/2011/12/bad-alex-bad-the-road-map-for-memory/#comment-3724 Sat, 17 Dec 2011 19:24:37 +0000 http://www.x-plane.com/blog/?p=3870#comment-3724 YES!

As one of the lucky ones having a x64 monster computer I’m really looking forward to this đŸ™‚ By the time this is released I guess my Linux monster-pc will have VRAM in the 4GB or more. (It’s 2GB VRAM to day).

The more power XP can take advantage of, the better. I like the fact that XP can be run on “old” computers, and now seems to be able to fully use the power of the most modern systems as well.

And, thank you for providing a realy good flightsim for Linux đŸ™‚

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By: Ben Supnik https:/2011/12/bad-alex-bad-the-road-map-for-memory/#comment-3720 Sat, 17 Dec 2011 14:45:08 +0000 http://www.x-plane.com/blog/?p=3870#comment-3720 In reply to Bengt.

Why is that necessarily true?

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By: Michael Mayer https:/2011/12/bad-alex-bad-the-road-map-for-memory/#comment-3717 Sat, 17 Dec 2011 14:00:33 +0000 http://www.x-plane.com/blog/?p=3870#comment-3717 In reply to Ben Supnik.

Ben,

Have you looked at wxWidgets? It works on Windows, Linux and Mac. I have used it as a GUI for a Python program (wxPython is a wrapper for the C version) and it works on all three platforms. I have had a look at their 64 bit support and I think you might be interested in this page in the Wiki:
http://wiki.wxwidgets.org/Development:_wxMac
I hope that is helpful.

Michael

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By: NLS https:/2011/12/bad-alex-bad-the-road-map-for-memory/#comment-3714 Sat, 17 Dec 2011 12:21:34 +0000 http://www.x-plane.com/blog/?p=3870#comment-3714 X-Plane is 32 bits.
Never realised this simple fact.
IT DEFINITELY HAS TO GO X64!!!
And in Q1 if you ask me (which you don’t)…

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By: Steve https:/2011/12/bad-alex-bad-the-road-map-for-memory/#comment-3713 Sat, 17 Dec 2011 12:09:29 +0000 http://www.x-plane.com/blog/?p=3870#comment-3713 In reply to Gonçalo Carvalho.

Seriously? What kind of crap is this? And the “Guys be careful”-part?

Do you think Laminar are making a simulator based on elementary school algebra? X-plane is by far the most advanced and realistic sim for personal computers, and with version 10, in my opinion, the most good looking too.

Give’em a break!

Looking forward to have my dvd’s shipped. Laminar rocks!

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