Comments on: The Shady Side of Chicago (The Road Map For Airports) https:/2011/12/the-shady-side-of-chicago-the-road-map-for-airports/ Developer resources for the X-Plane flight simulator Mon, 19 Dec 2011 00:05:10 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Sir https:/2011/12/the-shady-side-of-chicago-the-road-map-for-airports/#comment-3744 Mon, 19 Dec 2011 00:05:10 +0000 http://www.x-plane.com/blog/?p=3872#comment-3744 I think you should go with the third. I think some more input is better, though- I don’t have much experience. Any help?

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By: Ben Supnik https:/2011/12/the-shady-side-of-chicago-the-road-map-for-airports/#comment-3743 Sun, 18 Dec 2011 19:44:38 +0000 http://www.x-plane.com/blog/?p=3872#comment-3743 In reply to Kieran Vella.

Not on the blog please. Email each other directly, or email info@x-plane.com.

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By: Kieran Vella https:/2011/12/the-shady-side-of-chicago-the-road-map-for-airports/#comment-3741 Sun, 18 Dec 2011 13:46:31 +0000 http://www.x-plane.com/blog/?p=3872#comment-3741 In reply to Luke.

Sorry to be OT, but Luke you’ve received your discs in Australia? I ordered on opening day and still waiting… How long did they take for you to come?

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By: Jon https:/2011/12/the-shady-side-of-chicago-the-road-map-for-airports/#comment-3738 Sun, 18 Dec 2011 07:55:54 +0000 http://www.x-plane.com/blog/?p=3872#comment-3738 I can only comment that the move from an ATI 4870 512Mb to a GTX560TI 1Gb was sufficient to push my PC into consistently 20+FPS on reasonably high settings at KSEA. 560GTX TI is marginally more powerful than the radeons you mention. The high ram levels will not be of massive assistance at the moment – see the recent posts on the projected move to 64bit Xplane. I know that i7-2600 is considered the bee’s knees at the moment & I cannot see you doing better, but just make sure you go with 64 bit windows 7.

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By: Ben Supnik https:/2011/12/the-shady-side-of-chicago-the-road-map-for-airports/#comment-3729 Sat, 17 Dec 2011 22:26:36 +0000 http://www.x-plane.com/blog/?p=3872#comment-3729 In reply to Tom Curtis.

I think there are probably bugs. The autogen are defined as blocks (baked into the DSFs) and the buildings are dynamically fit into the blocks by X-Plane. But that’s moot – whether part of the process is x-plane or it’s baked, exclusion zones should remove buildings. I’ll pick up the bug report when it comes through and fix it.

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By: Tom Curtis https:/2011/12/the-shady-side-of-chicago-the-road-map-for-airports/#comment-3723 Sat, 17 Dec 2011 17:54:45 +0000 http://www.x-plane.com/blog/?p=3872#comment-3723 Quick question about how your autogen works. I’ve filed several bug reports about exclusion zones not excluding some of the autogen objects. Now I’m confused because from what you wrote in one of the first paragraphs, the autogen is baked in to the def. does this mean that exclusion zones will not affect autogen? or is the exclusion zone not working correctly in X-Plane? or is it the fact that I’m using WED 1.1b4 the reason.

Just curious because I don’t want to waste my time (or yours) filling bug reports.

Thanks.

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By: Bobulisk Jones https:/2011/12/the-shady-side-of-chicago-the-road-map-for-airports/#comment-3722 Sat, 17 Dec 2011 17:36:50 +0000 http://www.x-plane.com/blog/?p=3872#comment-3722 I know this is not the right place for this type of comment, but I have been all over the forums and no one has responded. Will any of these computers be able to run x-plane on extremely high graphics (too many objects, AA, HDR, etc.)?

http://www.jr.com/dell-computer-corp/pe/DEL_X83003577NB/#productTabDetails

http://www.jr.com/hp/pe/HP_H81040/
or
http://www.jr.com/hp/pe/HP_H81050/ ?

Thanks for your help- they all have i7-2600 processors, 1.5 TB HDs, and from 8-10 GB RAM. The GPUs are different: Radeon HD 6750, then NVIDIA GeForce 550 TI, and the ultimate Radeon HD 6850.

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By: Andras Fabian https:/2011/12/the-shady-side-of-chicago-the-road-map-for-airports/#comment-3721 Sat, 17 Dec 2011 16:23:48 +0000 http://www.x-plane.com/blog/?p=3872#comment-3721 In reply to Luke.

Was described in quite some detail in my interview over at the xplane10s Blog. So, I can still recommend to read that (helps to understand some basic concepts of the scenery system :-):
http://xplane10.wordpress.com/2011/12/10/developer-interview-andras-fabian-mr-x-terrain/

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By: Ben Supnik https:/2011/12/the-shady-side-of-chicago-the-road-map-for-airports/#comment-3719 Sat, 17 Dec 2011 14:44:38 +0000 http://www.x-plane.com/blog/?p=3872#comment-3719 In reply to Lozz.

Please file a bug. A good bug for this would include a pic of the airport in the sim (full res), a link to the real thing on OSM (you can make an OSM permalink) and the ICAO code.

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By: Ben Supnik https:/2011/12/the-shady-side-of-chicago-the-road-map-for-airports/#comment-3718 Sat, 17 Dec 2011 14:44:08 +0000 http://www.x-plane.com/blog/?p=3872#comment-3718 In reply to Luke.

Some data is “in stone” (well, in DSF) but some is at runtime. I haven’t gotten to a post about this, but some of the most visible artifacts in cities currently are all a question of more art assets.

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